// Copy from: https://github.com/Equim-chan/leb128 // License: BSD-3-Clause package gun var sevenbits = [...]byte{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7d, 0x7e, 0x7f, } func decodeUleb128(b []byte) (u uint64, n uint8) { l := uint8(len(b) & 0xff) // The longest LEB128 encoded sequence is 10 byte long (9 0xff's and 1 0x7f) // so make sure we won't overflow. if l > 10 { l = 10 } var i uint8 for i = 0; i < l; i++ { u |= uint64(b[i]&0x7f) << (7 * i) if b[i]&0x80 == 0 { n = uint8(i + 1) return } } return } func appendUleb128(b []byte, v uint64) []byte { // If it's less than or equal to 7-bit if v < 0x80 { return append(b, sevenbits[v]) } for { c := uint8(v & 0x7f) v >>= 7 if v != 0 { c |= 0x80 } b = append(b, c) if c&0x80 == 0 { break } } return b }