package singledo import ( "sync" "time" ) type call struct { wg sync.WaitGroup val interface{} err error } type Single struct { mux sync.Mutex last time.Time wait time.Duration call *call result *Result } type Result struct { Val interface{} Err error } func (s *Single) Do(fn func() (interface{}, error)) (v interface{}, err error, shared bool) { s.mux.Lock() now := time.Now() if now.Before(s.last.Add(s.wait)) { s.mux.Unlock() return s.result.Val, s.result.Err, true } if call := s.call; call != nil { s.mux.Unlock() call.wg.Wait() return call.val, call.err, true } call := &call{} call.wg.Add(1) s.call = call s.mux.Unlock() call.val, call.err = fn() call.wg.Done() s.mux.Lock() s.call = nil s.result = &Result{call.val, call.err} s.last = now s.mux.Unlock() return call.val, call.err, false } func (s *Single) Reset() { s.last = time.Time{} } func NewSingle(wait time.Duration) *Single { return &Single{wait: wait} }