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77 lines
1.2 KiB
Go
77 lines
1.2 KiB
Go
package queue
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import (
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"sync"
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)
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// Queue is a simple concurrent safe queue
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type Queue[T any] struct {
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items []T
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lock sync.RWMutex
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}
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// Put add the item to the queue.
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func (q *Queue[T]) Put(items ...T) {
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if len(items) == 0 {
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return
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}
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q.lock.Lock()
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q.items = append(q.items, items...)
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q.lock.Unlock()
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}
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// Pop returns the head of items.
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func (q *Queue[T]) Pop() T {
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if len(q.items) == 0 {
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return GetZero[T]()
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}
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q.lock.Lock()
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head := q.items[0]
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q.items = q.items[1:]
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q.lock.Unlock()
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return head
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}
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// Last returns the last of item.
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func (q *Queue[T]) Last() T {
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if len(q.items) == 0 {
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return GetZero[T]()
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}
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q.lock.RLock()
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last := q.items[len(q.items)-1]
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q.lock.RUnlock()
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return last
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}
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// Copy get the copy of queue.
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func (q *Queue[T]) Copy() []T {
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items := []T{}
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q.lock.RLock()
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items = append(items, q.items...)
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q.lock.RUnlock()
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return items
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}
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// Len returns the number of items in this queue.
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func (q *Queue[T]) Len() int64 {
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q.lock.Lock()
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defer q.lock.Unlock()
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return int64(len(q.items))
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}
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// New is a constructor for a new concurrent safe queue.
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func New[T any](hint int64) *Queue[T] {
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return &Queue[T]{
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items: make([]T, 0, hint),
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}
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}
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func GetZero[T any]() T {
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var result T
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return result
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}
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