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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a h
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<h2 id="附录-e版本"><a class="header" href="#附录-e版本">附录 E版本</a></h2>
<blockquote>
<p><a href="https://github.com/rust-lang/book/blob/main/src/appendix-05-editions.md">appendix-05-editions.md</a>
<br />
commit 8cf0496bb8e56b683ea3f015871c8631684decf4</p>
</blockquote>
<p>早在第一章,我们见过 <code>cargo new</code><em>Cargo.toml</em> 中增加了一些有关 <code>edition</code> 的元数据。本附录将解释其意义!</p>
<p>Rust 语言和编译器有一个为期 6 周的发布循环。这意味着用户会稳定得到新功能的更新。其他编程语言发布大更新但不甚频繁Rust 选择更为频繁的发布小更新。一段时间之后,所有这些小更新会日积月累。不过随着小更新逐次的发布,或许很难回过头来感叹:“哇,从 Rust 1.10 到 Rust 1.31Rust 的变化真大!”</p>
<p>每两到三年Rust 团队会生成一个新的 Rust <strong>版本</strong><em>edition</em>)。每一个版本会结合已经落地的功能,并提供一个清晰的带有完整更新文档和工具的功能包。新版本会作为常规的 6 周发布过程的一部分发布。</p>
<p>这为不同的人群提供了不同的功能:</p>
<ul>
<li>对于活跃的 Rust 用户,其将增量的修改与易于理解的功能包相结合。</li>
<li>对于非用户,它表明发布了一些重大进展,这意味着 Rust 可能变得值得一试。</li>
<li>对于 Rust 自身开发者,其提供了项目整体的集合点。</li>
</ul>
<p>在本文档编写时Rust 有三个可用版本Rust 2015、Rust 2018 和 Rust 2021。本书基于 Rust 2021 edition 风格编写。</p>
<p><em>Cargo.toml</em> 中的 <code>edition</code> 字段表明代码应该使用哪个版本编译。如果该字段不存在,其默认为 <code>2015</code> 以提供后向兼容性。</p>
<p>每个项目都可以选择不同于默认的 2015 edition 的版本。这样,版本可能会包含不兼容的修改,比如新增关键字可能会与代码中的标识符冲突并导致错误。不过除非选择兼容这些修改,(旧)代码仍将能够编译,即便升级了 Rust 编译器的版本。</p>
<p>所有 Rust 编译器都支持任何之前存在的编译器版本,并可以链接任何支持版本的 crate。编译器修改只影响最初的解析代码的过程。因此如果你使用 Rust 2015 而某个依赖使用 Rust 2018你的项目仍旧能够编译并使用该依赖。反之若项目使用 Rust 2018 而依赖使用 Rust 2015 亦可工作。</p>
<p>有一点需要明确:大部分功能在所有版本中都能使用。开发者使用任何 Rust 版本将能继续接收最新稳定版的改进。然而在一些情况,主要是增加了新关键字的时候,则可能出现了只能用于新版本的功能。只需切换版本即可利用新版本的功能。</p>
<p>请查看 <a href="https://rust-lang-nursery.github.io/edition-guide/">Edition Guide</a> 了解更多细节,这是一个完全介绍版本的书籍,包括如何通过 <code>cargo fix</code> 自动将代码迁移到新版本。</p>
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