trpl-zh-cn/searchindex.js

1 line
2.9 MiB
JavaScript
Raw Normal View History

Object.assign(window.search, {"doc_urls":["title-page.html#rust-程序设计语言","foreword.html#前言","ch00-00-introduction.html#简介","ch00-00-introduction.html#rust-适合哪些人","ch00-00-introduction.html#开发者团队","ch00-00-introduction.html#学生","ch00-00-introduction.html#公司","ch00-00-introduction.html#开源开发者","ch00-00-introduction.html#重视速度和稳定性的开发者","ch00-00-introduction.html#本书适合哪些人","ch00-00-introduction.html#如何阅读本书","ch00-00-introduction.html#源代码","ch01-00-getting-started.html#入门指南","ch01-01-installation.html#安装","ch01-01-installation.html#命令行标记","ch01-01-installation.html#在-linux-或-macos-上安装-rustup","ch01-01-installation.html#在-windows-上安装-rustup","ch01-01-installation.html#故障排除troubleshooting","ch01-01-installation.html#更新与卸载","ch01-01-installation.html#本地文档","ch01-02-hello-world.html#hello-world","ch01-02-hello-world.html#创建项目目录","ch01-02-hello-world.html#编写并运行-rust-程序","ch01-02-hello-world.html#分析这个-rust-程序","ch01-02-hello-world.html#编译和运行是彼此独立的步骤","ch01-03-hello-cargo.html#hello-cargo","ch01-03-hello-cargo.html#使用-cargo-创建项目","ch01-03-hello-cargo.html#构建并运行-cargo-项目","ch01-03-hello-cargo.html#发布release构建","ch01-03-hello-cargo.html#把-cargo-当作习惯","ch01-03-hello-cargo.html#总结","ch02-00-guessing-game-tutorial.html#写个猜数字游戏","ch02-00-guessing-game-tutorial.html#准备一个新项目","ch02-00-guessing-game-tutorial.html#处理一次猜测","ch02-00-guessing-game-tutorial.html#使用变量储存值","ch02-00-guessing-game-tutorial.html#接收用户输入","ch02-00-guessing-game-tutorial.html#使用-result-类型来处理潜在的错误","ch02-00-guessing-game-tutorial.html#使用-println-占位符打印值","ch02-00-guessing-game-tutorial.html#测试第一部分代码","ch02-00-guessing-game-tutorial.html#生成一个秘密数字","ch02-00-guessing-game-tutorial.html#使用-crate-来增加更多功能","ch02-00-guessing-game-tutorial.html#生成一个随机数","ch02-00-guessing-game-tutorial.html#比较猜测的数字和秘密数字","ch02-00-guessing-game-tutorial.html#使用循环来允许多次猜测","ch02-00-guessing-game-tutorial.html#猜测正确后退出","ch02-00-guessing-game-tutorial.html#处理无效输入","ch02-00-guessing-game-tutorial.html#总结","ch03-00-common-programming-concepts.html#常见编程概念","ch03-00-common-programming-concepts.html#关键字","ch03-01-variables-and-mutability.html#变量和可变性","ch03-01-variables-and-mutability.html#常量","ch03-01-variables-and-mutability.html#隐藏","ch03-02-data-types.html#数据类型","ch03-02-data-types.html#标量类型","ch03-02-data-types.html#复合类型","ch03-03-how-functions-work.html#函数","ch03-03-how-functions-work.html#参数","ch03-03-how-functions-work.html#语句和表达式","ch03-03-how-functions-work.html#具有返回值的函数","ch03-04-comments.html#注释","ch03-05-control-flow.html#控制流","ch03-05-control-flow.html#if-表达式","ch03-05-control-flow.html#使用循环重复执行","ch03-05-control-flow.html#总结","ch04-00-understanding-ownership.html#认识所有权","ch04-01-what-is-ownership.html#什么是所有权","ch04-01-what-is-ownership.html#栈stack与堆heap","ch04-01-what-is-ownership.html#所有权规则","ch04-01-what-is-ownership.html#变量作用域","ch04-01-what-is-ownership.html#string-类型","ch04-01-what-is-ownership.html#内存与分配","ch04-01-what-is-ownership.html#所有权与函数","ch04-01-what-is-ownership.html#返回值与作用域","ch04-02-references-and-borrowing.html#引用与借用","ch04-02-references-and-borrowing.html#可变引用","ch04-02-references-and-borrowing.html#悬垂引用dangling-references","ch04-02-references-and-borrowing.html#引用的规则","ch04-03-slices.html#slice-类型","ch04-03-slices.html#字符串-slice","ch04-03-slices.html#其他类型的-slice","ch04-03-slice