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ch17-02翻译进度50%
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- [面向对象](ch17-00-oop.md)
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- [面向对象](ch17-00-oop.md)
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- [什么是面向对象](ch17-01-what-is-oo.md)
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- [什么是面向对象](ch17-01-what-is-oo.md)
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- [trait对象](ch17-02-trait-objects)
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src/ch17-02-trait-objects.md
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src/ch17-02-trait-objects.md
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## 为使用不同类型的值而设计的Trait对象
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> [ch17-02-trait-objects.md](https://github.com/rust-lang/book/blob/master/second-edition/src/ch17-02-trait-objects.md)
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> <br>
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> commit 872dc793f7017f815fb1e5389200fd208e12792d
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在第8章,我们谈到了vector的局限是vectors只能存储同种类型的元素。我们在Listing 8-1有一个例子,其中定义了一个`SpreadsheetCell` 枚举类型,可以存储整形、浮点型和text,这样我们就可以在每个cell存储不同的数据类型了,同时还有一个代表一行cell的vector。当我们的代码编译的时候,如果交换地处理的各种东西是固定的类型是已知的,那么这是可行的。
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```
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<!-- The code example I want to reference did not have a listing number; it's
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the one with SpreadsheetCell. I will go back and add Listing 8-1 next time I
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get Chapter 8 for editing. /Carol -->
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```
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有时,我们想我们使用的类型集合是可扩展的,可以被使用我们的库的程序员扩展。比如很多图形化接口工具有一个条目列表,从这个列表迭代和调用draw方法在每个条目上。我们将要创建一个库crate,包含称为`rust_gui`的CUI库的结构体。我们的GUI库可以包含一些给开发者使用的类型,比如`Button`或者`TextField`。使用`rust_gui`的程序员会创建更多可以在屏幕绘图的类型:一个程序员可能会增加`Image`,另外一个可能会增加`SelectBox`。我们不会在本章节实现一个完善的GUI库,但是我们会展示如何把各部分组合在一起。
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当要写一个`rust_gui`库时,我们不知道其他程序员要创建什么类型,所以我们无法定义一个`enum`来包含所有的类型。我们知道的是`rust_gui`需要有能力跟踪所有这些不同类型的大量的值,需要有能力在每个值上调用`draw`方法。我们的GUI库不需要确切地知道当调用`draw`方法时会发生什么,只要值有可用的方法供我们调用就可以。
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在有继承的语言里,我们可能会定义一个名为`Component`的类,该类上有一个`draw`方法。其他的类比如`Button`、`Image`和`SelectBox`会从`Component`继承并继承`draw`方法。它们会各自覆写`draw`方法来自定义行为,但是框架会把所有的类型当作是`Component`的实例,并在它们上调用`draw`。
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## 定义一个带有自定义行为的Trait
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不过,在Rust语言中,我们可以定义一个名为`Draw`的trait,其上有一个名为`draw`的方法。我们定义一个带有*trait对象*的vector,绑定了一种指针的trait,比如`&`引用或者一个`Box<T>`智能指针。
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我们提到,我们不会调用结构体和枚举的对象,从而区分于其他语言的对象。在结构体的数据或者枚举的字段和`impl`块中的行为是分开的,而其他语言则是数据和行为被组合到一个概念里。Trait对象更像其他语言的对象,在这种场景下,他们组合了由指针组成的数据到实体对象,该对象带有在trait中定义的方法行为。但是,trait对象是和其他语言是不同的,因为我们不能向一个trait对象增加数据。trait对象不像其他语言那样有用:它们的目的是允许从公有的行为上抽象。
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trait定义了在给定场景下我们所需要的行为。在我们会使用一个实体类型或者一个通用类型的地方,我们可以把trait当作trait对象使用。Rust的类型系统会保证我们为trait对象带入的任何值会实现trait的方法。我们不需要在编译阶段知道所有可能的类型,我们可以把所有的实例统一对待。Listing 17-03展示了如何定义一个名为`Draw`的带有`draw`方法的trait。
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<span class="filename">Filename: src/lib.rs</span>
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```rust
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pub trait Draw {
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fn draw(&self);
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}
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```
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<span class="caption">Listing 17-3:`Draw` trait的定义</span>
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<!-- NEXT PARAGRAPH WRAPPED WEIRD INTENTIONALLY SEE #199 -->
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因为我们已经在第10章讨论过如何定义trait,你可能比较熟悉。下面是新的定义:Listing 17-4有一个名为`Screen`的结构体,里面有一个名为`components`的vector,`components`的类型是Box<Draw>。`Box<Draw>`是一个trait对象:它是一个任何`Box`内部的实现了`Draw`trait的类型的替身。
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<span class="filename">Filename: src/lib.rs</span>
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```rust
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# pub trait Draw {
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# fn draw(&self);
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# }
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#
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pub struct Screen {
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pub components: Vec<Box<Draw>>,
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}
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```
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<span class="caption">Listing 17-4: 定义一个`Screen`结构体,带有一个含有实现了`Draw`trait的`components` vector成员
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</span>
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在`Screen`结构体上,我们将要定义一个`run`方法,该方法会在它的`components`上调用`draw`方法,如Listing 17-5所示:
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<span class="filename">Filename: src/lib.rs</span>
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```rust
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# pub trait Draw {
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# fn draw(&self);
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# }
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#
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# pub struct Screen {
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# pub components: Vec<Box<Draw>>,
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# }
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#
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impl Screen {
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pub fn run(&self) {
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for component in self.components.iter() {
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component.draw();
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}
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}
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}
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```
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<span class="caption">Listing 17-5:在`Screen`上实现一个`run`方法,该方法在每个组件上调用`draw`方法
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</span>
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这是区别于定义一个使用带有trait绑定的通用类型参数的结构体。通用类型参数一次只能被一个实体类型替代,而trait对象可以在运行时允许多种实体类型填充trait对象。比如,我们已经定义了`Screen`结构体使用通用类型和一个trait绑定,如Listing 17-6所示:
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<span class="filename">Filename: src/lib.rs</span>
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```rust
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# pub trait Draw {
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# fn draw(&self);
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# }
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#
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pub struct Screen<T: Draw> {
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pub components: Vec<T>,
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}
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impl<T> Screen<T>
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where T: Draw {
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pub fn run(&self) {
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for component in self.components.iter() {
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component.draw();
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}
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}
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}
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```
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<span class="caption">Listing 17-6: 一种`Screen`结构体的替代实现,它的`run`方法使用通用类型和trait绑定
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</span>
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这个例子只能使我们有一个`Screen`实例,这个实例有一个组件列表,所有的组件类型是`Button`或者`TextField`。如果你有同种的集合,那么可以优先使用通用和trait绑定,这是因为为了使用具体的类型,定义是在编译阶段是单一的。
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而如果使用内部有`Vec<Box<Draw>>` trait对象的列表的`Screen`结构体,`Screen`实例可以同时包含`Box<Button>`和`Box<TextField>`的`Vec`。我们看它是怎么工作的,然后讨论运行时性能的实现。
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### 来自我们或者库使用者的实现
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现在,我们增加一些实现了`Draw`trait的类型。我们会再次提供`Button`,实际上实现一个GUI库超出了本书的范围,所以`draw`方法的内部不会有任何有用的实现。为了想象一下实现可能的样子,`Button`结构体可能有 width`、`height`和`label`字段,如Listing 17-7所示:
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<span class="filename">Filename: src/lib.rs</span>
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```rust
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# pub trait Draw {
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# fn draw(&self);
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# }
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#
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pub struct Button {
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pub width: u32,
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pub height: u32,
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pub label: String,
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}
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impl Draw for Button {
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fn draw(&self) {
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// Code to actually draw a button
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}
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}
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```
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<span class="caption">Listing 17-7: A `Button` struct that implements the
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`Draw` trait</span>
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在`Button`上的 `width`、`height`和`label`会和其他组件不同,比如`TextField`可能有`width`、`height`,
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`label`和 `placeholder`字段。每个我们可以在屏幕上绘制的类型会实现`Draw`trait,在`draw`方法中使用不同的代码,定义了如何绘制`Button`(GUI代码的具体实现超出了本章节的范围)。除了`Draw` trait,`Button`可能也有另一个`impl`块,包含了当按钮被点击的时候的响应方法。这类方法不适用于`TextField`这样的类型。
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有时,使用我们的库决定了实现一个包含`width`、`height`和`options``SelectBox`结构体。它们在`SelectBox`类型上实现了`Draw`trait,如 Listing 17-8所示:
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<span class="filename">Filename: src/main.rs</span>
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```rust,ignore
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extern crate rust_gui;
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use rust_gui::Draw;
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struct SelectBox {
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width: u32,
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height: u32,
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options: Vec<String>,
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}
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impl Draw for SelectBox {
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fn draw(&self) {
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// Code to actually draw a select box
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}
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}
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```
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<span class="caption">Listing 17-8: 另外一个crate中,在`SelectBox`结构体上使用`rust_gui`和实现了`Draw` trait
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</span>
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The user of our library can now write their `main` function to create a
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`Screen` instance and add a `SelectBox` and a `Button` to the screen by putting
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each in a `Box<T>` to become a trait object. They can then call the `run`
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method on the `Screen` instance, which will call `draw` on each of the
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components. Listing 17-9 shows this implementation:
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<span class="filename">Filename: src/main.rs</span>
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```rust,ignore
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use rust_gui::{Screen, Button};
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fn main() {
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let screen = Screen {
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components: vec![
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Box::new(SelectBox {
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width: 75,
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height: 10,
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options: vec![
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String::from("Yes"),
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String::from("Maybe"),
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String::from("No")
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],
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}),
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Box::new(Button {
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width: 50,
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height: 10,
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label: String::from("OK"),
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}),
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],
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};
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screen.run();
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}
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```
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<span class="caption">Listing 17-9: Using trait objects to store values of
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different types that implement the same trait</span>
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Even though we didn't know that someone would add the `SelectBox` type someday,
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our `Screen` implementation was able to operate on the `SelectBox` and draw it
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because `SelectBox` implements the `Draw` type, which means it implements the
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`draw` method.
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Only being concerned with the messages a value responds to, rather than the
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value's concrete type, is similar to a concept called *duck typing* in
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dynamically typed languages: if it walks like a duck, and quacks like a duck,
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then it must be a duck! In the implementation of `run` on `Screen` in Listing
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17-5, `run` doesn't need to know what the concrete type of each component is.
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It doesn't check to see if a component is an instance of a `Button` or a
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`SelectBox`, it just calls the `draw` method on the component. By specifying
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`Box<Draw>` as the type of the values in the `components` vector, we've defined
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that `Screen` needs values that we can call the `draw` method on.
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The advantage with using trait objects and Rust's type system to do duck typing
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is that we never have to check that a value implements a particular method at
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runtime or worry about getting errors if a value doesn't implement a method but
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we call it. Rust won't compile our code if the values don't implement the
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traits that the trait objects need.
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For example, Listing 17-10 shows what happens if we try to create a `Screen`
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with a `String` as a component:
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<span class="filename">Filename: src/main.rs</span>
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```rust,ignore
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extern crate rust_gui;
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use rust_gui::Draw;
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fn main() {
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let screen = Screen {
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components: vec![
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Box::new(String::from("Hi")),
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],
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};
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screen.run();
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}
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```
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<span class="caption">Listing 17-10: Attempting to use a type that doesn't
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implement the trait object's trait</span>
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We'll get this error because `String` doesn't implement the `Draw` trait:
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```text
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error[E0277]: the trait bound `std::string::String: Draw` is not satisfied
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-->
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4 | Box::new(String::from("Hi")),
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| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `Draw` is not
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implemented for `std::string::String`
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= note: required for the cast to the object type `Draw`
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```
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This lets us know that either we're passing something we didn't mean to pass to
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`Screen` and we should pass a different type, or we should implement `Draw` on
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`String` so that `Screen` is able to call `draw` on it.
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### Trait Objects Perform Dynamic Dispatch
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Recall in Chapter 10 when we discussed the process of monomorphization that the
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compiler performs when we use trait bounds on generics: the compiler generates
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non-generic implementations of functions and methods for each concrete type
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that we use in place of a generic type parameter. The code that results from
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monomorphization is doing *static dispatch*: when the method is called, the
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code that goes with that method call has been determined at compile time, and
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looking up that code is very fast.
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When we use trait objects, the compiler can't perform monomorphization because
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we don't know all the types that might be used with the code. Instead, Rust
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keeps track of the code that might be used when a method is called and figures
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out at runtime which code needs to be used for a particular method call. This
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is known as *dynamic dispatch*, and there's a runtime cost when this lookup
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happens. Dynamic dispatch also prevents the compiler from choosing to inline a
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method's code, which prevents some optimizations. We did get extra flexibility
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in the code that we wrote and were able to support, though, so it's a tradeoff
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to consider.
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### Object Safety is Required for Trait Objects
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<!-- Liz: we're conflicted on including this section. Not being able to use a
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trait as a trait object because of object safety is something that
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beginner/intermediate Rust developers run into sometimes, but explaining it
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fully is long and complicated. Should we just cut this whole section? Leave it
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(and finish the explanation of how to fix the error at the end)? Shorten it to
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a quick caveat, that just says something like "Some traits can't be trait
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objects. Clone is an example of one. You'll get errors that will let you know
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if a trait can't be a trait object, look up object safety if you're interested
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in the details"? Thanks! /Carol -->
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Not all traits can be made into trait objects; only *object safe* traits can. A
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|
trait is object safe as long as both of the following are true:
|
||||||
|
|
||||||
|
* The trait does not require `Self` to be `Sized`
|
||||||
|
* All of the trait's methods are object safe.
|
||||||
|
|
||||||
|
`Self` is a keyword that is an alias for the type that we're implementing
|
||||||
|
traits or methods on. `Sized` is a marker trait like the `Send` and `Sync`
|
||||||
|
traits that we talked about in Chapter 16. `Sized` is automatically implemented
|
||||||
|
on types that have a known size at compile time, such as `i32` and references.
|
||||||
|
Types that do not have a known size include slices (`[T]`) and trait objects.
|
||||||
|
|
||||||
|
`Sized` is an implicit trait bound on all generic type parameters by default.
|
||||||
|
Most useful operations in Rust require a type to be `Sized`, so making `Sized`
|
||||||
|
a default requirement on trait bounds means we don't have to write `T: Sized`
|
||||||
|
with most every use of generics. If we want to be able to use a trait on
|
||||||
|
slices, however, we need to opt out of the `Sized` trait bound, and we can do
|
||||||
|
that by specifying `T: ?Sized` as a trait bound.
|
||||||
|
|
||||||
|
Traits have a default bound of `Self: ?Sized`, which means that they can be
|
||||||
|
implemented on types that may or may not be `Sized`. If we create a trait `Foo`
|
||||||
|
that opts out of the `Self: ?Sized` bound, that would look like the following:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
trait Foo: Sized {
|
||||||
|
fn some_method(&self);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The trait `Sized` is now a *super trait* of trait `Foo`, which means trait
|
||||||
|
`Foo` requires types that implement `Foo` (that is, `Self`) to be `Sized`.
|
||||||
|
We're going to talk about super traits in more detail in Chapter 19.
|
||||||
|
|
||||||
|
The reason a trait like `Foo` that requires `Self` to be `Sized` is not allowed
|
||||||
|
to be a trait object is that it would be impossible to implement the trait
|
||||||
|
`Foo` for the trait object `Foo`: trait objects aren't sized, but `Foo`
|
||||||
|
requires `Self` to be `Sized`. A type can't be both sized and unsized at the
|
||||||
|
same time!
|
||||||
|
|
||||||
|
For the second object safety requirement that says all of a trait's methods
|
||||||
|
must be object safe, a method is object safe if either:
|
||||||
|
|
||||||
|
* It requires `Self` to be `Sized` or
|
||||||
|
* It meets all three of the following:
|
||||||
|
* It must not have any generic type parameters
|
||||||
|
* Its first argument must be of type `Self` or a type that dereferences to
|
||||||
|
the Self type (that is, it must be a method rather than an associated
|
||||||
|
function and have `self`, `&self`, or `&mut self` as the first argument)
|
||||||
|
* It must not use `Self` anywhere else in the signature except for the
|
||||||
|
first argument
|
||||||
|
|
||||||
|
Those rules are a bit formal, but think of it this way: if your method requires
|
||||||
|
the concrete `Self` type somewhere in its signature, but an object forgets the
|
||||||
|
exact type that it is, there's no way that the method can use the original
|
||||||
|
concrete type that it's forgotten. Same with generic type parameters that are
|
||||||
|
filled in with concrete type parameters when the trait is used: the concrete
|
||||||
|
types become part of the type that implements the trait. When the type is
|
||||||
|
erased by the use of a trait object, there's no way to know what types to fill
|
||||||
|
in the generic type parameters with.
|
||||||
|
|
||||||
|
An example of a trait whose methods are not object safe is the standard
|
||||||
|
library's `Clone` trait. The signature for the `clone` method in the `Clone`
|
||||||
|
trait looks like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait Clone {
|
||||||
|
fn clone(&self) -> Self;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`String` implements the `Clone` trait, and when we call the `clone` method on
|
||||||
|
an instance of `String` we get back an instance of `String`. Similarly, if we
|
||||||
|
call `clone` on an instance of `Vec`, we get back an instance of `Vec`. The
|
||||||
|
signature of `clone` needs to know what type will stand in for `Self`, since
|
||||||
|
that's the return type.
|
||||||
|
|
||||||
|
If we try to implement `Clone` on a trait like the `Draw` trait from Listing
|
||||||
|
17-3, we wouldn't know whether `Self` would end up being a `Button`, a
|
||||||
|
`SelectBox`, or some other type that will implement the `Draw` trait in the
|
||||||
|
future.
|
||||||
|
|
||||||
|
The compiler will tell you if you're trying to do something that violates the
|
||||||
|
rules of object safety in regards to trait objects. For example, if we had
|
||||||
|
tried to implement the `Screen` struct in Listing 17-4 to hold types that
|
||||||
|
implement the `Clone` trait instead of the `Draw` trait, like this:
|
||||||
|
|
||||||
|
```rust,ignore
|
||||||
|
pub struct Screen {
|
||||||
|
pub components: Vec<Box<Clone>>,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
We'll get this error:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0038]: the trait `std::clone::Clone` cannot be made into an object
|
||||||
|
-->
|
||||||
|
|
|
||||||
|
2 | pub components: Vec<Box<Clone>>,
|
||||||
|
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `std::clone::Clone` cannot be
|
||||||
|
made into an object
|
||||||
|
|
|
||||||
|
= note: the trait cannot require that `Self : Sized`
|
||||||
|
```
|
||||||
|
|
||||||
|
<!-- If we are including this section, we would explain how to fix this
|
||||||
|
problem. It involves adding another trait and implementing Clone manually for
|
||||||
|
that trait. Because this section is getting long, I stopped because it feels
|
||||||
|
like we're off in the weeds with an esoteric detail that not everyone will need
|
||||||
|
to know about. /Carol -->
|
Loading…
Reference in New Issue
Block a user