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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> 定义模块来控制作用域与私有性</a></li><li class="chapter-item expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> 引用模块项目的路径</a></li><li class="chapter-item expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> 使用 use 关键字将路径引入作用域</a></li><li class="chapter-item expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> 将模块拆分成多个文件</a></li></ol></li><li class="chapter-item expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> 常见集合</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> 使用 Vector 储存列表</a></li><li class="chapter-item expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> 使用字符串储存 UTF-8 编码的文本</a></li><li class="chapter-item expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> 使用 Hash Map 储存键值对</a></li></ol></li><li class="chapter-item expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> 错误处理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> 用 panic! 处理不可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> 用 Result 处理可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> 要不要 panic!</a></li></ol></li><li class="chapter-item expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> 泛型、Trait 和生命周期</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> 泛型数据类型</a></li><li class="chapter-item expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Trait定义共同行为</a></li><li class="chapter-item expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> 生命周期确保引用有效</a></li></ol></li><li class="chapter-item expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> 编写自动化测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> 如何编写测试</a></li><li class="chapter-item expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> 控制测试如何运行</a></li><li class="chapter-item expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> 测试的组织结构</a></li></ol></li><li class="chapter-item expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> 一个 I/O 项目:构建命令行程序</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> 接受命令行参数</a></li><li class="chapter-item expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> 读取文件</a></li><li class="chapter-item expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> 重构以改进模块化与错误处理</a></li><li class="chapter-item expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> 采用测试驱动开发完善库的功能</a></li><li class="chapter-item expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> 处理环境变量</a></li><li class="chapter-item expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> 将错误信息输出到标准错误而不是标准输出</a></li></ol></li><li class="chapter-item expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Rust 中的函数式语言功能:迭代器与闭包</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> 闭包:可以捕获其环境的匿名函数</a></li><li class="chapter-item expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> 使用迭代器处理元素序列</a></li><li class="chapter-item expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> 改进之前的 I/O 项目</a></li><li class="chapter-item expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> 性能比较:循环对迭代器</a></li></ol></li><li class="chapter-item expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> 更多关于 Cargo 和 Crates.io 的内容</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> 采用发布配置自定义构建</a></li><li class="chapter-item expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> 将 crate 发布到 Crates.io</a></li><li class="chapter-item expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo 工作空间</a></li><li class="chapter-item expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> 使用 cargo install 安装二进制文件</a></li><li class="chapter-item expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Cargo 自定义扩展命令</a></li></ol></li><li class="chapter-item expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> 智能指针</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> 使用 Box&lt;T&gt; 指向堆上数据</a></li><li class="chapter-item expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> 使用 Deref Trait 将智能指针当作常规引用处理</a></li><li class="chapter-item expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> 使用 Drop Trait 运行清理代码</a></li><li class="chapter-item expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc&lt;T&gt; 引用计数智能指针</a></li><li class="chapter-item expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell&lt;T&gt; 与内部可变性模式</a></li><li class="chapter-item expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> 引用循环会导致内存泄漏</a></li></ol></li><li class="chapter-item expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> 无畏并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> 使用线程同时地运行代码</a></li><li class="chapter-item expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> 使用消息传递在线程间通信</a></li><li class="chapter-item expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> 共享状态并发</a></li><li class="chapter-item expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> 使用 Sync 与 Send Traits 的可扩展并发</a></li></ol></li><li class="chapter-item expanded "><a href="ch17-00-async-await.html"><strong aria-hidden="true">17.</strong> Async 和 await</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch17-01-futures-and-syntax.html"><strong aria-hidden="true">17.1.</strong> Futures 和 async 语法</a></li><li class="chapter-item expanded "><a href="ch17-02-concurrency-with-async.html"><strong aria-hidden="true">17.2.</strong> 并发与 async</a></li><li class="chapter-item expanded "><a href="ch17-03-more-futures.html"><strong aria-hidden="true">17.3.</strong> 使用任意数量的 futures</a></li><li class="chapter-item expanded "><a href="ch17-04-streams.html"><strong aria-hidden="true">17.4.</strong>Streams</a></li><li class="chapter-item expanded "><a href="ch17-05-traits-for-async.html"><strong aria-hidden="true">17.5.</strong> 深入理解 async 相关的 traits</a></li><li class="chapter-item expanded "><a href="ch17-06-futures-tasks-threads.html"><strong aria-hidden="true">17.6.</strong> Futures任务tasks和线程threads</a></li></ol></li><li class="chapter-item expanded "><a href="ch18-00-oop.html"><strong aria-hidden="true">18.</strong> Rust 的面向对象编程特性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch18-01-what-is-oo.html" class="active"><strong aria-hidden="true">18.1.</strong> 面向对象语言的特点</a></li><li class="chapter-item expanded "><a href="ch18-02-trait-objects.html"><strong aria-hidden="true">18.2.</strong> 顾及不同类型值的 trait 对象</a></li><li class="chapter-item expanded "><a href="ch18-03-oo-design-patterns.html"><strong aria-hidden="true">18.3.</strong> 面向对象设计模式的实现</a></li></ol></li><li class="chapter-item expanded "><a href="ch19-00-patterns.html"><strong aria-hidden="true">19.</strong> 模式与模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch19-01-all-the-places-for-patterns.html"><strong aria-hidden="true">19.1.</strong> 所有可能会用到模式的位置</a></li><li class="chapter-item expanded "><a href="ch19-02-refutability.html"><strong aria-hidden="true">19.2.</strong> Refutability可反驳性: 模式是否会匹配失效</a></li><li class="chapter-item expanded "><a href="ch19-03-pattern-syntax.html"><strong aria-hidden="true">19.3.</strong> 模式语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch20-00-advanced-features.html"><strong aria-hidden="true">20.</strong> 高级特征</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch20-01-unsafe-rust.html"><strong aria-hidden="true">20.1.</strong> 不安全的 Rust</a></li><li class="chapter-item expanded "><a href="ch20-03-advanced-traits.html"><strong aria-hidden="true">20.2.</strong> 高级 trait</a></li><li class="chapter-item expanded "><a href="ch20-04-advanced-types.html"><strong aria-hidden="true">20.3.</strong> 高级类型</a></li><li class="chapter-item expanded "><a href="ch20-05-advanced-functions-and-closures.html"><strong aria-hidden="true">20.4.</strong> 高级函数与闭包</a></li><li class="chapter-item expanded "><a href="ch20-06-macros.html"><strong aria-hidden="true">20.5.</strong></a></li></ol></li><li class="chapter-item expanded "><a href="ch21-00-final-project-a-web-server.html"><strong aria-hidden="true">21.</strong> 最后的项目:构建多线程 web server</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch21-01-single-threaded.html"><strong aria-hidden="true">21.1.</strong> 建立单线程 web server</a></li><li class="chapter-item expanded "><a href="ch21-02-multithreaded.html"><strong aria-hidden="true">21.2.</strong> 将单线程 server 变为多线程 server</a></li><li class="chapter-item expanded "><a href="ch21-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">21.3.</strong> 优雅停机与清理</a></li></ol></li><li class="chapter-item expanded "><a href="appendix-00.html"><strong aria-hidden="true">22.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">22.1.</strong> A - 关键字</a></li><li class="chapter-item expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">22.2.</strong> B - 运算符与符号</a></li><li class="chapter-item expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">22.3.</strong> C - 可派生的 trait</a></li><li class="chapter-item expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">22.4.</strong> D - 实用开发工具</a></li><li class="chapter-item expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">22.5.</strong> E - 版本</a></li><li class="chapter-item expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">22.6.</strong> F - 本书译本</a></li><li class="chapter-item expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">22.7.</strong> G - Rust 是如何开发的与 “Nightly Rust”</a></li></ol></li></ol>
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<h2 id="面向对象语言的特征"><a class="header" href="#面向对象语言的特征">面向对象语言的特征</a></h2>
<blockquote>
<p><a href="https://github.com/rust-lang/book/blob/main/src/ch18-01-what-is-oo.md">ch18-01-what-is-oo.md</a>
<br>
commit 398d6f48d2e6b7b15efd51c4541d446e89de3892</p>
</blockquote>
<p>关于一门语言必须具备哪些特征才能被视为面向对象目前在编程社区中并没有共识。Rust 受到了许多编程范式的影响包括面向对象编程OOP例如在第 13 章中,我们探讨了来自函数式编程的特性。可以说,面向对象的语言共有一些共同的特征,即对象、封装和继承。我们将会讨论这些特征分别是什么,以及 Rust 是否支持它们。</p>
<h3 id="对象包含数据和行为"><a class="header" href="#对象包含数据和行为">对象包含数据和行为</a></h3>
<p>由 Erich Gamma、Richard Helm、Ralph Johnson 和 John VlissidesAddison-Wesley Professional, 1994编写的书 <em>Design Patterns: Elements of Reusable Object-Oriented Software</em> ,通称 <em>The Gang of Four</em> (“四人帮”),是一本面向对象设计模式的目录。它这样定义面向对象编程:</p>
<blockquote>
<p>Object-oriented programs are made up of objects. An <em>object</em> packages both
data and the procedures that operate on that data. The procedures are
typically called <em>methods</em> or <em>operations</em>.</p>
<p>面向对象的程序由对象组成。一个 <strong>对象</strong> 包含数据和操作这些数据的过程。这些过程通常被称为 <strong>方法</strong><strong>操作</strong></p>
</blockquote>
<p>在这个定义下Rust 是面向对象的:结构体和枚举包含数据而 <code>impl</code> 块提供了在结构体和枚举之上的方法。虽然带有方法的结构体和枚举并不被 <strong>称为</strong> 对象,但是它们提供了与对象相同的功能,参考 <em>The Gang of Four</em> 中对象的定义。</p>
<h3 id="封装隐藏了实现细节"><a class="header" href="#封装隐藏了实现细节">封装隐藏了实现细节</a></h3>
<p>另一个通常与面向对象编程关联的概念是 <strong>封装</strong><em>encapsulation</em>):一个对象的实现细节对使用该对象的代码不可访问。因此,对象交互的唯一方式是通过其公共 API使用对象的代码不应能直接触及对象的内部并改变数据或行为。这使得程序员能够更改和重构一个对象的内部实现而无需改变使用该对象的代码。</p>
<p>我们在第 7 章讨论了如何控制封装:我们可以使用 <code>pub</code> 关键字来决定代码中的哪些模块、类型、函数和方法是公有的,而默认情况下其他所有内容都是私有的。例如,我们可以定义一个 <code>AveragedCollection</code> 结构体,其中有一个存有 <code>Vec&lt;i32&gt;</code> 的字段。该结构体还可以有一个字段存储其平均值,以便需要时取用。示例 17-1 给出了 <code>AveragedCollection</code> 结构体的定义:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground">pub struct AveragedCollection {
list: Vec&lt;i32&gt;,
average: f64,
}</code></pre>
<p><span class="caption">示例 17-1: <code>AveragedCollection</code> 结构体维护了一个整型列表及其所有元素的平均值。</span></p>
<p>该结构体被标记为 <code>pub</code>,这样其他代码就可以使用它,但结构体内的字段保持私有。这在这种情况下很重要,因为我们想确保每当列表中添加或删除值时,平均值也会更新。我们通过实现结构体上的 <code>add</code><code>remove</code><code>average</code> 方法来做到这一点,如示例 17-2 所示:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground"><span class="boring">pub struct AveragedCollection {
</span><span class="boring"> list: Vec&lt;i32&gt;,
</span><span class="boring"> average: f64,
</span><span class="boring">}
</span><span class="boring">
</span>impl AveragedCollection {
pub fn add(&amp;mut self, value: i32) {
self.list.push(value);
self.update_average();
}
pub fn remove(&amp;mut self) -&gt; Option&lt;i32&gt; {
let result = self.list.pop();
match result {
Some(value) =&gt; {
self.update_average();
Some(value)
}
None =&gt; None,
}
}
pub fn average(&amp;self) -&gt; f64 {
self.average
}
fn update_average(&amp;mut self) {
let total: i32 = self.list.iter().sum();
self.average = total as f64 / self.list.len() as f64;
}
}</code></pre>
<p><span class="caption">示例 17-2: 在 <code>AveragedCollection</code> 结构体上实现了 <code>add</code><code>remove</code><code>average</code> 公有方法</span></p>
<p>公有方法 <code>add</code><code>remove</code><code>average</code> 是修改 <code>AveragedCollection</code> 实例的唯一方式。当使用 <code>add</code> 方法把一个元素加入到 <code>list</code> 或者使用 <code>remove</code> 方法来删除时,这些方法的实现同时会调用私有的 <code>update_average</code> 方法来更新 <code>average</code> 字段。</p>
<p><code>list</code><code>average</code> 是私有的,所以没有其他方式来使得外部的代码直接向 <code>list</code> 增加或者删除元素,否则 <code>list</code> 改变时可能会导致 <code>average</code> 字段不同步。<code>average</code> 方法返回 <code>average</code> 字段的值,这使得外部的代码只能读取 <code>average</code> 而不能修改它。</p>
<p>因为我们已经封装了 <code>AveragedCollection</code> 的实现细节,改动数据结构等内部实现非常简单。例如,可以使用 <code>HashSet&lt;i32&gt;</code> 代替 <code>Vec&lt;i32&gt;</code> 作为 <code>list</code> 字段的类型。只要 <code>add</code><code>remove</code><code>average</code> 这些公有方法的签名保持不变,使用 <code>AveragedCollection</code> 的代码就无需改变。如果我们将 <code>list</code> 设为公有,情况就未必如此: <code>HashSet&lt;i32&gt;</code><code>Vec&lt;i32&gt;</code> 使用不同的方法增加或移除项,所以如果外部代码直接修改 <code>list</code> ,很可能需要进行更改。</p>
<p>如果封装被认为是面向对象语言所必要的特征,那么 Rust 满足这个要求。在代码中不同的部分控制 <code>pub</code> 的使用来封装实现细节。</p>
<h2 id="继承作为类型系统与代码共享"><a class="header" href="#继承作为类型系统与代码共享">继承,作为类型系统与代码共享</a></h2>
<p><strong>继承</strong><em>Inheritance</em>)是一种机制:一个对象可以从另一个对象的定义中继承元素,从而获得父对象的数据和行为,无需再次定义。</p>
<p>如果一种语言必须具有继承才能被认为是面向对象语言,那么 Rust 不是其中之一。Rust 不支持定义一个结构体时继承父结构体的字段和方法,除非使用宏。</p>
<p>然而如果您习惯于在编程过程中使用继承那么根据运用继承的原因Rust 提供了其他解决方案。</p>
<p>选择继承有两个主要的原因。其一是代码复用:您可以为一种类型实现特定的行为,继承可将其复用到不同的类型上。在 Rust 代码中可以使用默认 trait 方法实现来进行有限的代码复用,就像示例 10-14 中在 <code>Summary</code> trait 上增加的 <code>summarize</code> 方法的默认实现。任何实现了 <code>Summary</code> trait 的类型都可以使用 <code>summarize</code> 方法而无须进一步实现。这类似于父类有一个方法的实现,继承的子类也拥有这个方法的实现。当实现 <code>Summary</code> trait 时也可以选择覆盖 <code>summarize</code> 的默认实现,这类似于子类覆盖从父类继承方法的实现。</p>
<p>其二与类型系统有关:子类型可以用于父类型被使用的地方。这也被称为 <strong>多态</strong><em>polymorphism</em>):如果多个对象共享某些特征,可以在运行时将它们互相替代。</p>
<blockquote>
<p>多态Polymorphism</p>
<p>对很多人来说,多态性与继承同义。但它实际上是一个更广义的概念,指的是可以处理多种类型数据的代码。对继承而言,这些类型通常是子类。
Rust 使用泛型来抽象不同可能的类型,并通过 trait bounds 来约束这些类型所必须提供的内容。这有时被称为 <em>bounded parametric polymorphism</em></p>
</blockquote>
<p>作为一种语言设计的解决方案,继承在许多新的编程语言中逐渐不被青睐,因为它经常有分享过多代码的风险。子类不应总是共享父类的所有特征,但是继承始终如此。它还引入了在子类上调用方法的可能性,这些方法可能没有意义,或因为方法不适用于子类而导致错误。此外,一些语言只允许单一继承(意味着子类只能从一个类继承),进一步限制了程序设计的灵活性。</p>
<p>出于这些原因Rust 使用 trait 对象而非继承。接下来我们会讨论 Rust 如何使用 trait 对象实现多态性。</p>
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