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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html" class="active"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> 定义模块来控制作用域与私有性</a></li><li class="chapter-item expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> 引用模块项目的路径</a></li><li class="chapter-item expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> 使用 use 关键字将路径引入作用域</a></li><li class="chapter-item expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> 将模块拆分成多个文件</a></li></ol></li><li class="chapter-item expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> 常见集合</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> 使用 Vector 储存列表</a></li><li class="chapter-item expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> 使用字符串储存 UTF-8 编码的文本</a></li><li class="chapter-item expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> 使用 Hash Map 储存键值对</a></li></ol></li><li class="chapter-item expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> 错误处理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> 用 panic! 处理不可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> 用 Result 处理可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> 要不要 panic!</a></li></ol></li><li class="chapter-item expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> 泛型、Trait 和生命周期</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> 泛型数据类型</a></li><li class="chapter-item expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Trait:定义共同行为</a></li><li class="chapter-item expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> 生命周期确保引用有效</a></li></ol></li><li class="chapter-item expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> 编写自动化测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> 如何编写测试</a></li><li class="chapter-item expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> 控制测试如何运行</a></li><li class="chapter-item expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> 测试的组织结构</a></li></ol></li><li class="chapter-item expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> 一个 I/O 项目:构建命令行程序</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> 接受命令行参数</a></li><li class="chapter-item expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> 读取文件</a></li><li class="chapter-item expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> 重构以改进模块化与错误处理</a></li><li class="chapter-item expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> 采用测试驱动开发完善库的功能</a></li><li class="chapter-item expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> 处理环境变量</a></li><li class="chapter-item expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> 将错误信息输出到标准错误而不是标准输出</a></li></ol></li><li class="chapter-item expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Rust 中的函数式语言功能:迭代器与闭包</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> 闭包:可以捕获其环境的匿名函数</a></li><li class="chapter-item expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> 使用迭代器处理元素序列</a></li><li class="chapter-item expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> 改进之前的 I/O 项目</a></li><li class="chapter-item expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> 性能比较:循环对迭代器</a></li></ol></li><li class="chapter-item expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> 更多关于 Cargo 和 Crates.io 的内容</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> 采用发布配置自定义构建</a></li><li class="chapter-item expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> 将 crate 发布到 Crates.io</a></li><li class="chapter-item expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo 工作空间</a></li><li class="chapter-item expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> 使用 cargo install 安装二进制文件</a></li><li class="chapter-item expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Cargo 自定义扩展命令</a></li></ol></li><li class="chapter-item expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> 智能指针</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> 使用 Box<T> 指向堆上数据</a></li><li class="chapter-item expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> 使用 Deref Trait 将智能指针当作常规引用处理</a></li><li class="chapter-item expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> 使用 Drop Trait 运行清理代码</a></li><li class="chapter-item expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T> 引用计数智能指针</a></li><li class="chapter-item expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> 与内部可变性模式</a></li><li class="chapter-item expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> 引用循环会导致内存泄漏</a></li></ol></li><li class="chapter-item expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> 无畏并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> 使用线程同时地运行代码</a></li><li class="chapter-item expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> 使用消息传递在线程间通信</a></li><li class="chapter-item expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> 共享状态并发</a></li><li class="chapter-item expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> 使用 Sync 与 Send Traits 的可扩展并发</a></li></ol></li><li class="chapter-item expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Rust 的面向对象编程特性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> 面向对象语言的特点</a></li><li class="chapter-item expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> 顾及不同类型值的 trait 对象</a></li><li class="chapter-item expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> 面向对象设计模式的实现</a></li></ol></li><li class="chapter-item expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> 模式与模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> 所有可能会用到模式的位置</a></li><li class="chapter-item expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability(可反驳性): 模式是否会匹配失效</a></li><li class="chapter-item expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> 模式语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> 高级特征</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> 不安全的 Rust</a></li><li class="chapter-item expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> 高级 trait</a></li><li class="chapter-item expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> 高级类型</a></li><li class="chapter-item expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> 高级函数与闭包</a></li><li class="chapter-item expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> 宏</a></li></ol></li><li class="chapter-item expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> 最后的项目:构建多线程 web server</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> 建立单线程 web server</a></li><li class="chapter-item expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> 将单线程 server 变为多线程 server</a></li><li class="chapter-item expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> 优雅停机与清理</a></li></ol></li><li class="chapter-item expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - 关键字</a></li><li class="chapter-item expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - 运算符与符号</a></li><li class="chapter-item expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - 可派生的 trait</a></li><li class="chapter-item expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - 实用开发工具</a></li><li class="chapter-item expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - 版本</a></li><li class="chapter-item expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - 本书译本</a></li><li class="chapter-item expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - Rust 是如何开发的与 “Nightly Rust”</a></li></ol></li></ol>
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link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
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<main>
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<h2 id="控制流"><a class="header" href="#控制流">控制流</a></h2>
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<blockquote>
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<p><a href="https://github.com/rust-lang/book/blob/main/src/ch03-05-control-flow.md">ch03-05-control-flow.md</a>
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<br>
|
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commit d0acb2595c891de97a133d06635c50ab449dd65c</p>
|
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</blockquote>
|
||
<p>根据条件是否为真来决定是否执行某些代码,以及根据条件是否为真来重复运行一段代码的能力是大部分编程语言的基本组成部分。Rust 代码中最常见的用来控制执行流的结构是 <code>if</code> 表达式和循环。</p>
|
||
<h3 id="if-表达式"><a class="header" href="#if-表达式"><code>if</code> 表达式</a></h3>
|
||
<p><code>if</code> 表达式允许根据条件执行不同的代码分支。你提供一个条件并表示 “如果条件满足,运行这段代码;如果条件不满足,不运行这段代码。</p>
|
||
<p>在 <em>projects</em> 目录新建一个叫做 <em>branches</em> 的项目,来学习 <code>if</code> 表达式。在 <em>src/main.rs</em> 文件中,输入如下内容:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
let number = 3;
|
||
|
||
if number < 5 {
|
||
println!("condition was true");
|
||
} else {
|
||
println!("condition was false");
|
||
}
|
||
}</code></pre></pre>
|
||
<p>所有的 <code>if</code> 表达式都以 <code>if</code> 关键字开头,其后跟一个条件。在这个例子中,条件检查变量 <code>number</code> 的值是否小于 5。在条件为 <code>true</code> 时希望执行的代码块位于紧跟条件之后的大括号中。<code>if</code> 表达式中与条件关联的代码块有时被叫做 <em>arms</em>,就像第二章 <a href="ch02-00-guessing-game-tutorial.html#%E6%AF%94%E8%BE%83%E7%8C%9C%E6%B5%8B%E7%9A%84%E6%95%B0%E5%AD%97%E5%92%8C%E7%A7%98%E5%AF%86%E6%95%B0%E5%AD%97">“比较猜测的数字和秘密数字”</a> 部分中讨论到的 <code>match</code> 表达式中的分支一样。</p>
|
||
<p>也可以包含一个可选的 <code>else</code> 表达式来提供一个在条件为 <code>false</code> 时应当执行的代码块,这里我们就这么做了。如果不提供 <code>else</code> 表达式并且条件为 <code>false</code> 时,程序会直接忽略 <code>if</code> 代码块并继续执行下面的代码。</p>
|
||
<p>尝试运行代码,应该能看到如下输出:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.31s
|
||
Running `target/debug/branches`
|
||
condition was true
|
||
</code></pre>
|
||
<p>尝试改变 <code>number</code> 的值使条件为 <code>false</code> 时看看会发生什么:</p>
|
||
<pre><code class="language-rust ignore"><span class="boring">fn main() {
|
||
</span> let number = 7;
|
||
<span class="boring">
|
||
</span><span class="boring"> if number < 5 {
|
||
</span><span class="boring"> println!("condition was true");
|
||
</span><span class="boring"> } else {
|
||
</span><span class="boring"> println!("condition was false");
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">}</span></code></pre>
|
||
<p>再次运行程序并查看输出:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.31s
|
||
Running `target/debug/branches`
|
||
condition was false
|
||
</code></pre>
|
||
<p>另外值得注意的是代码中的条件 <strong>必须</strong> 是 <code>bool</code> 值。如果条件不是 <code>bool</code> 值,我们将得到一个错误。例如,尝试运行以下代码:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let number = 3;
|
||
|
||
if number {
|
||
println!("number was three");
|
||
}
|
||
}</code></pre>
|
||
<p>这里 <code>if</code> 条件的值是 <code>3</code>,Rust 抛出了一个错误:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
error[E0308]: mismatched types
|
||
--> src/main.rs:4:8
|
||
|
|
||
4 | if number {
|
||
| ^^^^^^ expected `bool`, found integer
|
||
|
||
For more information about this error, try `rustc --explain E0308`.
|
||
error: could not compile `branches` (bin "branches") due to 1 previous error
|
||
</code></pre>
|
||
<p>这个错误表明 Rust 期望一个 <code>bool</code> 却得到了一个整数。不像 Ruby 或 JavaScript 这样的语言,Rust 并不会尝试自动地将非布尔值转换为布尔值。必须总是显式地使用布尔值作为 <code>if</code> 的条件。例如,如果想要 <code>if</code> 代码块只在一个数字不等于 <code>0</code> 时执行,可以把 <code>if</code> 表达式修改成下面这样:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
let number = 3;
|
||
|
||
if number != 0 {
|
||
println!("number was something other than zero");
|
||
}
|
||
}</code></pre></pre>
|
||
<p>运行代码会打印出 <code>number was something other than zero</code>。</p>
|
||
<h4 id="使用-else-if-处理多重条件"><a class="header" href="#使用-else-if-处理多重条件">使用 <code>else if</code> 处理多重条件</a></h4>
|
||
<p>可以将 <code>else if</code> 表达式与 <code>if</code> 和 <code>else</code> 组合来实现多重条件。例如:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
let number = 6;
|
||
|
||
if number % 4 == 0 {
|
||
println!("number is divisible by 4");
|
||
} else if number % 3 == 0 {
|
||
println!("number is divisible by 3");
|
||
} else if number % 2 == 0 {
|
||
println!("number is divisible by 2");
|
||
} else {
|
||
println!("number is not divisible by 4, 3, or 2");
|
||
}
|
||
}</code></pre></pre>
|
||
<p>这个程序有四个可能的执行路径。运行后应该能看到如下输出:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.31s
|
||
Running `target/debug/branches`
|
||
number is divisible by 3
|
||
</code></pre>
|
||
<p>当执行这个程序时,它按顺序检查每个 <code>if</code> 表达式并执行第一个条件为 <code>true</code> 的代码块。注意即使 6 可以被 2 整除,也不会输出 <code>number is divisible by 2</code>,更不会输出 <code>else</code> 块中的 <code>number is not divisible by 4, 3, or 2</code>。原因是 Rust 只会执行第一个条件为 <code>true</code> 的代码块,并且一旦它找到一个以后,甚至都不会检查剩下的条件了。</p>
|
||
<p>使用过多的 <code>else if</code> 表达式会使代码显得杂乱无章,所以如果有多于一个 <code>else if</code> 表达式,最好重构代码。为此,第六章会介绍一个强大的 Rust 分支结构(branching construct),叫做 <code>match</code>。</p>
|
||
<h4 id="在-let-语句中使用-if"><a class="header" href="#在-let-语句中使用-if">在 <code>let</code> 语句中使用 <code>if</code></a></h4>
|
||
<p>因为 <code>if</code> 是一个表达式,我们可以在 <code>let</code> 语句的右侧使用它,例如在示例 3-2 中:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
let condition = true;
|
||
let number = if condition { 5 } else { 6 };
|
||
|
||
println!("The value of number is: {number}");
|
||
}</code></pre></pre>
|
||
<p><span class="caption">示例 3-2:将 <code>if</code> 表达式的返回值赋给一个变量</span></p>
|
||
<p><code>number</code> 变量将会绑定到表示 <code>if</code> 表达式结果的值上。运行这段代码看看会出现什么:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.30s
|
||
Running `target/debug/branches`
|
||
The value of number is: 5
|
||
</code></pre>
|
||
<p>记住,代码块的值是其最后一个表达式的值,而数字本身就是一个表达式。在这个例子中,整个 <code>if</code> 表达式的值取决于哪个代码块被执行。这意味着 <code>if</code> 的每个分支的可能的返回值都必须是相同类型;在示例 3-2 中,<code>if</code> 分支和 <code>else</code> 分支的结果都是 <code>i32</code> 整型。如果它们的类型不匹配,如下面这个例子,则会出现一个错误:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let condition = true;
|
||
|
||
let number = if condition { 5 } else { "six" };
|
||
|
||
println!("The value of number is: {number}");
|
||
}</code></pre>
|
||
<p>当编译这段代码时,会得到一个错误。<code>if</code> 和 <code>else</code> 分支的值类型是不相容的,同时 Rust 也准确地指出在程序中的何处发现的这个问题:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
error[E0308]: `if` and `else` have incompatible types
|
||
--> src/main.rs:4:44
|
||
|
|
||
4 | let number = if condition { 5 } else { "six" };
|
||
| - ^^^^^ expected integer, found `&str`
|
||
| |
|
||
| expected because of this
|
||
|
||
For more information about this error, try `rustc --explain E0308`.
|
||
error: could not compile `branches` (bin "branches") due to 1 previous error
|
||
</code></pre>
|
||
<p><code>if</code> 代码块中的表达式返回一个整数,而 <code>else</code> 代码块中的表达式返回一个字符串。这不可行,因为变量必须只有一个类型。Rust 需要在编译时就确切的知道 <code>number</code> 变量的类型,这样它就可以在编译时验证在每处使用的 <code>number</code> 变量的类型是有效的。如果<code>number</code>的类型仅在运行时确定,则 Rust 无法做到这一点;且编译器必须跟踪每一个变量的多种假设类型,那么它就会变得更加复杂,对代码的保证也会减少。</p>
|
||
<h3 id="使用循环重复执行"><a class="header" href="#使用循环重复执行">使用循环重复执行</a></h3>
|
||
<p>多次执行同一段代码是很常用的,Rust 为此提供了多种 <strong>循环</strong>(<em>loops</em>)。一个循环执行循环体中的代码直到结尾并紧接着回到开头继续执行。为了实验一下循环,让我们新建一个叫做 <em>loops</em> 的项目。</p>
|
||
<p>Rust 有三种循环:<code>loop</code>、<code>while</code> 和 <code>for</code>。我们每一个都试试。</p>
|
||
<h4 id="使用-loop-重复执行代码"><a class="header" href="#使用-loop-重复执行代码">使用 <code>loop</code> 重复执行代码</a></h4>
|
||
<p><code>loop</code> 关键字告诉 Rust 一遍又一遍地执行一段代码直到你明确要求停止。</p>
|
||
<p>作为一个例子,将 <em>loops</em> 目录中的 <em>src/main.rs</em> 文件修改为如下:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore">fn main() {
|
||
loop {
|
||
println!("again!");
|
||
}
|
||
}</code></pre>
|
||
<p>当运行这个程序时,我们会看到连续的反复打印 <code>again!</code>,直到我们手动停止程序。大部分终端都支持一个快捷键,<span class="keystroke">ctrl-c</span>,来终止一个陷入无限循环的程序。尝试一下:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling loops v0.1.0 (file:///projects/loops)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.29s
|
||
Running `target/debug/loops`
|
||
again!
|
||
again!
|
||
again!
|
||
again!
|
||
^Cagain!
|
||
</code></pre>
|
||
<p>符号 <code>^C</code> 代表你在这按下了<span class="keystroke">ctrl-c</span>。在 <code>^C</code> 之后你可能看到也可能看不到 <code>again!</code> ,这取决于在接收到终止信号时代码执行到了循环的何处。</p>
|
||
<p>幸运的是,Rust 提供了一种从代码中跳出循环的方法。可以使用 <code>break</code> 关键字来告诉程序何时停止循环。回忆一下在第二章猜猜看游戏的 <a href="ch02-00-guessing-game-tutorial.html#%E7%8C%9C%E6%B5%8B%E6%AD%A3%E7%A1%AE%E5%90%8E%E9%80%80%E5%87%BA">“猜测正确后退出”</a> 部分使用过它来在用户猜对数字赢得游戏后退出程序。</p>
|
||
<p>我们在猜谜游戏中也使用了 <code>continue</code>。循环中的 <code>continue</code> 关键字告诉程序跳过这个循环迭代中的任何剩余代码,并转到下一个迭代。</p>
|
||
<h4 id="从循环返回值"><a class="header" href="#从循环返回值">从循环返回值</a></h4>
|
||
<p><code>loop</code> 的一个用例是重试可能会失败的操作,比如检查线程是否完成了任务。然而你可能会需要将操作的结果传递给其它的代码。如果将返回值加入你用来停止循环的 <code>break</code> 表达式,它会被停止的循环返回:</p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
let mut counter = 0;
|
||
|
||
let result = loop {
|
||
counter += 1;
|
||
|
||
if counter == 10 {
|
||
break counter * 2;
|
||
}
|
||
};
|
||
|
||
println!("The result is {result}");
|
||
}</code></pre></pre>
|
||
<p>在循环之前,我们声明了一个名为 <code>counter</code> 的变量并初始化为 <code>0</code>。接着声明了一个名为 <code>result</code> 来存放循环的返回值。在循环的每一次迭代中,我们将 <code>counter</code> 变量加 <code>1</code>,接着检查计数是否等于 <code>10</code>。当相等时,使用 <code>break</code> 关键字返回值 <code>counter * 2</code>。循环之后,我们通过分号结束赋值给 <code>result</code> 的语句。最后打印出 <code>result</code> 的值,也就是 <code>20</code>。</p>
|
||
<h4 id="循环标签在多个循环之间消除歧义"><a class="header" href="#循环标签在多个循环之间消除歧义">循环标签:在多个循环之间消除歧义</a></h4>
|
||
<p>如果存在嵌套循环,<code>break</code> 和 <code>continue</code> 应用于此时最内层的循环。你可以选择在一个循环上指定一个 <strong>循环标签</strong>(<em>loop label</em>),然后将标签与 <code>break</code> 或 <code>continue</code> 一起使用,使这些关键字应用于已标记的循环而不是最内层的循环。下面是一个包含两个嵌套循环的示例</p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
let mut count = 0;
|
||
'counting_up: loop {
|
||
println!("count = {count}");
|
||
let mut remaining = 10;
|
||
|
||
loop {
|
||
println!("remaining = {remaining}");
|
||
if remaining == 9 {
|
||
break;
|
||
}
|
||
if count == 2 {
|
||
break 'counting_up;
|
||
}
|
||
remaining -= 1;
|
||
}
|
||
|
||
count += 1;
|
||
}
|
||
println!("End count = {count}");
|
||
}</code></pre></pre>
|
||
<p>外层循环有一个标签 <code>counting_up</code>,它将从 0 数到 2。没有标签的内部循环从 10 向下数到 9。第一个没有指定标签的 <code>break</code> 将只退出内层循环。<code>break 'counting_up;</code> 语句将退出外层循环。这个代码打印:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling loops v0.1.0 (file:///projects/loops)
|
||
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.58s
|
||
Running `target/debug/loops`
|
||
count = 0
|
||
remaining = 10
|
||
remaining = 9
|
||
count = 1
|
||
remaining = 10
|
||
remaining = 9
|
||
count = 2
|
||
remaining = 10
|
||
End count = 2
|
||
</code></pre>
|
||
<h4 id="while-条件循环"><a class="header" href="#while-条件循环"><code>while</code> 条件循环</a></h4>
|
||
<p>在程序中计算循环的条件也很常见。当条件为 <code>true</code>,执行循环。当条件不再为 <code>true</code>,调用 <code>break</code> 停止循环。这个循环类型可以通过组合 <code>loop</code>、<code>if</code>、<code>else</code> 和 <code>break</code> 来实现;如果你喜欢的话,现在就可以在程序中试试。</p>
|
||
<p>然而,这个模式太常用了,Rust 为此内置了一个语言结构,它被称为 <code>while</code> 循环。示例 3-3 使用了 <code>while</code>:程序循环三次,每次数字都减一。接着,在循环结束后,打印出另一个信息并退出。</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
let mut number = 3;
|
||
|
||
while number != 0 {
|
||
println!("{number}!");
|
||
|
||
number -= 1;
|
||
}
|
||
|
||
println!("LIFTOFF!!!");
|
||
}</code></pre></pre>
|
||
<p><span class="caption">示例 3-3: 当条件为真时,使用 <code>while</code> 循环运行代码</span></p>
|
||
<p>这种结构消除了很多使用 <code>loop</code>、<code>if</code>、<code>else</code> 和 <code>break</code> 时所必须的嵌套,这样更加清晰。当条件为 <code>true</code> 就执行,否则退出循环。</p>
|
||
<h4 id="使用-for-遍历集合"><a class="header" href="#使用-for-遍历集合">使用 <code>for</code> 遍历集合</a></h4>
|
||
<p>可以使用 <code>while</code> 结构来遍历集合中的元素,比如数组。例如,看看示例 3-4。</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
let a = [10, 20, 30, 40, 50];
|
||
let mut index = 0;
|
||
|
||
while index < 5 {
|
||
println!("the value is: {}", a[index]);
|
||
|
||
index += 1;
|
||
}
|
||
}</code></pre></pre>
|
||
<p><span class="caption">示例 3-4:使用 <code>while</code> 循环遍历集合中的元素</span></p>
|
||
<p>这里,代码对数组中的元素进行计数。它从索引 <code>0</code> 开始,并接着循环直到遇到数组的最后一个索引(这时,<code>index < 5</code> 不再为真)。运行这段代码会打印出数组中的每一个元素:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling loops v0.1.0 (file:///projects/loops)
|
||
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.32s
|
||
Running `target/debug/loops`
|
||
the value is: 10
|
||
the value is: 20
|
||
the value is: 30
|
||
the value is: 40
|
||
the value is: 50
|
||
</code></pre>
|
||
<p>数组中的所有五个元素都如期被打印出来。尽管 <code>index</code> 在某一时刻会到达值 <code>5</code>,不过循环在其尝试从数组获取第六个值(会越界)之前就停止了。</p>
|
||
<p>但这个过程很容易出错;如果索引长度或测试条件不正确会导致程序 panic。例如,如果将 <code>a</code> 数组的定义改为包含 4 个元素而忘记了更新条件 <code>while index < 4</code>,则代码会 panic。这也使程序更慢,因为编译器增加了运行时代码来对每次循环进行条件检查,以确定在循环的每次迭代中索引是否在数组的边界内。</p>
|
||
<p>作为更简洁的替代方案,可以使用 <code>for</code> 循环来对一个集合的每个元素执行一些代码。<code>for</code> 循环看起来如示例 3-5 所示:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
let a = [10, 20, 30, 40, 50];
|
||
|
||
for element in a {
|
||
println!("the value is: {element}");
|
||
}
|
||
}</code></pre></pre>
|
||
<p><span class="caption">示例 3-5:使用 <code>for</code> 循环遍历集合中的元素</span></p>
|
||
<p>当运行这段代码时,将看到与示例 3-4 一样的输出。更为重要的是,我们增强了代码安全性,并消除了可能由于超出数组的结尾或遍历长度不够而缺少一些元素而导致的 bug。</p>
|
||
<p>例如,在示例 3-4 的代码中,如果你将 <code>a</code> 数组的定义改为有四个元素,但忘记将条件更新为 <code>while index < 4</code>,代码将会 panic。使用 <code>for</code> 循环的话,就不需要惦记着在改变数组元素个数时修改其他的代码了。</p>
|
||
<p><code>for</code> 循环的安全性和简洁性使得它成为 Rust 中使用最多的循环结构。即使是在想要循环执行代码特定次数时,例如示例 3-3 中使用 <code>while</code> 循环的倒计时例子,大部分 Rustacean 也会使用 <code>for</code> 循环。这么做的方式是使用 <code>Range</code>,它是标准库提供的类型,用来生成从一个数字开始到另一个数字之前结束的所有数字的序列。</p>
|
||
<p>下面是一个使用 <code>for</code> 循环来倒计时的例子,它还使用了一个我们还未讲到的方法,<code>rev</code>,用来反转 range。</p>
|
||
<p>注意:以下代码不会踏足到数字 4,仅从一个数字开始到另一个数字之前。</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust">fn main() {
|
||
for number in (1..4).rev() {
|
||
println!("{number}!");
|
||
}
|
||
println!("LIFTOFF!!!");
|
||
}</code></pre></pre>
|
||
<p>这段代码看起来更帅气不是吗?</p>
|
||
<h2 id="总结"><a class="header" href="#总结">总结</a></h2>
|
||
<p>你做到了!这是一个大章节:你学习了变量、标量和复合数据类型、函数、注释、 <code>if</code> 表达式和循环!如果你想要实践本章讨论的概念,尝试构建如下程序:</p>
|
||
<ul>
|
||
<li>相互转换摄氏与华氏温度。</li>
|
||
<li>生成第 n 个斐波那契数。</li>
|
||
<li>打印圣诞颂歌 “The Twelve Days of Christmas” 的歌词,并利用歌曲中的重复部分(编写循环)。</li>
|
||
</ul>
|
||
<p>当你准备好继续的时候,让我们讨论一个其他语言中 <strong>并不</strong> 常见的概念:所有权(ownership)。</p>
|
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