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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> 定义模块来控制作用域与私有性</a></li><li class="chapter-item expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> 引用模块项目的路径</a></li><li class="chapter-item expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> 使用 use 关键字将路径引入作用域</a></li><li class="chapter-item expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> 将模块拆分成多个文件</a></li></ol></li><li class="chapter-item expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> 常见集合</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> 使用 Vector 储存列表</a></li><li class="chapter-item expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> 使用字符串储存 UTF-8 编码的文本</a></li><li class="chapter-item expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> 使用 Hash Map 储存键值对</a></li></ol></li><li class="chapter-item expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> 错误处理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> 用 panic! 处理不可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> 用 Result 处理可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> 要不要 panic!</a></li></ol></li><li class="chapter-item expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> 泛型、Trait 和生命周期</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> 泛型数据类型</a></li><li class="chapter-item expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Trait定义共同行为</a></li><li class="chapter-item expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> 生命周期确保引用有效</a></li></ol></li><li class="chapter-item expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> 编写自动化测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> 如何编写测试</a></li><li class="chapter-item expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> 控制测试如何运行</a></li><li class="chapter-item expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> 测试的组织结构</a></li></ol></li><li class="chapter-item expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> 一个 I/O 项目:构建命令行程序</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch12-01-accepting-command-line-arguments.html" class="active"><strong aria-hidden="true">12.1.</strong> 接受命令行参数</a></li><li class="chapter-item expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> 读取文件</a></li><li class="chapter-item expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> 重构以改进模块化与错误处理</a></li><li class="chapter-item expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> 采用测试驱动开发完善库的功能</a></li><li class="chapter-item expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> 处理环境变量</a></li><li class="chapter-item expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> 将错误信息输出到标准错误而不是标准输出</a></li></ol></li><li class="chapter-item expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Rust 中的函数式语言功能:迭代器与闭包</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> 闭包:可以捕获其环境的匿名函数</a></li><li class="chapter-item expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> 使用迭代器处理元素序列</a></li><li class="chapter-item expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> 改进之前的 I/O 项目</a></li><li class="chapter-item expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> 性能比较:循环对迭代器</a></li></ol></li><li class="chapter-item expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> 更多关于 Cargo 和 Crates.io 的内容</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> 采用发布配置自定义构建</a></li><li class="chapter-item expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> 将 crate 发布到 Crates.io</a></li><li class="chapter-item expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo 工作空间</a></li><li class="chapter-item expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> 使用 cargo install 安装二进制文件</a></li><li class="chapter-item expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Cargo 自定义扩展命令</a></li></ol></li><li class="chapter-item expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> 智能指针</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> 使用 Box&lt;T&gt; 指向堆上数据</a></li><li class="chapter-item expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> 使用 Deref Trait 将智能指针当作常规引用处理</a></li><li class="chapter-item expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> 使用 Drop Trait 运行清理代码</a></li><li class="chapter-item expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc&lt;T&gt; 引用计数智能指针</a></li><li class="chapter-item expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell&lt;T&gt; 与内部可变性模式</a></li><li class="chapter-item expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> 引用循环会导致内存泄漏</a></li></ol></li><li class="chapter-item expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> 无畏并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> 使用线程同时地运行代码</a></li><li class="chapter-item expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> 使用消息传递在线程间通信</a></li><li class="chapter-item expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> 共享状态并发</a></li><li class="chapter-item expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> 使用 Sync 与 Send Traits 的可扩展并发</a></li></ol></li><li class="chapter-item expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Rust 的面向对象编程特性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> 面向对象语言的特点</a></li><li class="chapter-item expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> 顾及不同类型值的 trait 对象</a></li><li class="chapter-item expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> 面向对象设计模式的实现</a></li></ol></li><li class="chapter-item expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> 模式与模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> 所有可能会用到模式的位置</a></li><li class="chapter-item expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability可反驳性: 模式是否会匹配失效</a></li><li class="chapter-item expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> 模式语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> 高级特征</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> 不安全的 Rust</a></li><li class="chapter-item expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> 高级 trait</a></li><li class="chapter-item expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> 高级类型</a></li><li class="chapter-item expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> 高级函数与闭包</a></li><li class="chapter-item expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong></a></li></ol></li><li class="chapter-item expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> 最后的项目:构建多线程 web server</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> 建立单线程 web server</a></li><li class="chapter-item expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> 将单线程 server 变为多线程 server</a></li><li class="chapter-item expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> 优雅停机与清理</a></li></ol></li><li class="chapter-item expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - 关键字</a></li><li class="chapter-item expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - 运算符与符号</a></li><li class="chapter-item expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - 可派生的 trait</a></li><li class="chapter-item expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - 实用开发工具</a></li><li class="chapter-item expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - 版本</a></li><li class="chapter-item expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - 本书译本</a></li><li class="chapter-item expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - Rust 是如何开发的与 “Nightly Rust”</a></li></ol></li></ol>
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<h2 id="接受命令行参数"><a class="header" href="#接受命令行参数">接受命令行参数</a></h2>
<blockquote>
<p><a href="https://github.com/rust-lang/book/blob/main/src/ch12-01-accepting-command-line-arguments.md">ch12-01-accepting-command-line-arguments.md</a>
<br>
commit 02a168ed346042f07010f8b65b4eeed623dd31d1</p>
</blockquote>
<p>一如既往使用 <code>cargo new</code> 新建一个项目,我们称之为 <code>minigrep</code> 以便与可能已经安装在系统上的 <code>grep</code> 工具相区别:</p>
<pre><code class="language-console">$ cargo new minigrep
Created binary (application) `minigrep` project
$ cd minigrep
</code></pre>
<p>第一个任务是让 <code>minigrep</code> 能够接受两个命令行参数:文件路径和要搜索的字符串。也就是说我们希望能够使用 <code>cargo run</code>、要搜索的字符串和被搜索的文件的路径来运行程序,像这样:</p>
<pre><code class="language-console">$ cargo run -- searchstring example-filename.txt
</code></pre>
<p>现在 <code>cargo new</code> 生成的程序忽略任何传递给它的参数。<a href="https://crates.io/">Crates.io</a> 上有一些现成的库可以帮助我们接受命令行参数,不过我们正在学习这些内容,让我们自己来实现一个。</p>
<h3 id="读取参数值"><a class="header" href="#读取参数值">读取参数值</a></h3>
<p>为了确保 <code>minigrep</code> 能够获取传递给它的命令行参数的值,我们需要一个 Rust 标准库提供的函数 <code>std::env::args</code>。这个函数返回一个传递给程序的命令行参数的 <strong>迭代器</strong><em>iterator</em>)。我们会在 <a href="ch13-00-functional-features.html">第十三章</a> 全面的介绍它们。但是现在只需理解迭代器的两个细节:迭代器生成一系列的值,可以在迭代器上调用 <code>collect</code> 方法将其转换为一个集合,比如包含所有迭代器产生元素的 vector。</p>
<p>示例 12-1 中允许 <code>minigrep</code> 程序读取任何传递给它的命令行参数并将其收集到一个 vector 中。</p>
<p><span class="filename">文件名src/main.rs</span></p>
<pre><pre class="playground"><code class="language-rust">use std::env;
fn main() {
let args: Vec&lt;String&gt; = env::args().collect();
dbg!(args);
}</code></pre></pre>
<p><span class="caption">示例 12-1将命令行参数收集到一个 vector 中并打印出来</span></p>
<p>首先使用 <code>use</code> 语句来将 <code>std::env</code> 模块引入作用域以便可以使用它的 <code>args</code> 函数。注意 <code>std::env::args</code> 函数被嵌套进了两层模块中。正如 <a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html#%E5%88%9B%E5%BB%BA%E6%83%AF%E7%94%A8%E7%9A%84-use-%E8%B7%AF%E5%BE%84">第七章</a> 讲到的,当所需函数嵌套了多于一层模块时,通常将父模块引入作用域,而不是其自身。这便于我们利用 <code>std::env</code> 中的其他函数。这比增加了 <code>use std::env::args;</code> 后仅仅使用 <code>args</code> 调用函数要更明确一些,因为 <code>args</code> 容易被错认成一个定义于当前模块的函数。</p>
<blockquote>
<h3 id="args-函数和无效的-unicode"><a class="header" href="#args-函数和无效的-unicode"><code>args</code> 函数和无效的 Unicode</a></h3>
<p>注意 <code>std::env::args</code> 在其任何参数包含无效 Unicode 字符时会 panic。如果你需要接受包含无效 Unicode 字符的参数,使用 <code>std::env::args_os</code> 代替。这个函数返回 <code>OsString</code> 值而不是 <code>String</code> 值。这里出于简单考虑使用了 <code>std::env::args</code>,因为 <code>OsString</code> 值每个平台都不一样而且比 <code>String</code> 值处理起来更为复杂。</p>
</blockquote>
<p><code>main</code> 函数的第一行,我们调用了 <code>env::args</code>,并立即使用 <code>collect</code> 来创建了一个包含迭代器所有值的 vector。<code>collect</code> 可以被用来创建很多类型的集合,所以这里显式注明 <code>args</code> 的类型来指定我们需要一个字符串 vector。虽然在 Rust 中我们很少会需要注明类型,然而 <code>collect</code> 是一个经常需要注明类型的函数,因为 Rust 不能推断出你想要什么类型的集合。</p>
<p>最后,我们使用调试宏打印出 vector。让我们尝试分别用两种方式不包含参数和包含参数运行代码</p>
<pre><code class="language-console">$ cargo run
Compiling minigrep v0.1.0 (file:///projects/minigrep)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.61s
Running `target/debug/minigrep`
[src/main.rs:5:5] args = [
&quot;target/debug/minigrep&quot;,
]
</code></pre>
<pre><code class="language-console">$ cargo run -- needle haystack
Compiling minigrep v0.1.0 (file:///projects/minigrep)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 1.57s
Running `target/debug/minigrep needle haystack`
[src/main.rs:5:5] args = [
&quot;target/debug/minigrep&quot;,
&quot;needle&quot;,
&quot;haystack&quot;,
]
</code></pre>
<p>注意 vector 的第一个值是 <code>&quot;target/debug/minigrep&quot;</code>,它是我们二进制文件的名称。这与 C 中的参数列表的行为相匹配,让程序使用在执行时调用它们的名称。如果要在消息中打印它或者根据用于调用程序的命令行别名更改程序的行为,通常可以方便地访问程序名称,不过考虑到本章的目的,我们将忽略它并只保存所需的两个参数。</p>
<h3 id="将参数值保存进变量"><a class="header" href="#将参数值保存进变量">将参数值保存进变量</a></h3>
<p>目前程序可以访问指定为命令行参数的值。现在需要将这两个参数的值保存进变量这样就可以在程序的余下部分使用这些值了。让我们如示例 12-2 这样做:</p>
<p><span class="filename">文件名src/main.rs</span></p>
<pre><code class="language-rust should_panic noplayground">use std::env;
fn main() {
let args: Vec&lt;String&gt; = env::args().collect();
let query = &amp;args[1];
let file_path = &amp;args[2];
println!(&quot;Searching for {query}&quot;);
println!(&quot;In file {file_path}&quot;);
}</code></pre>
<p><span class="caption">示例 12-2创建变量来存放查询参数和文件路径参数</span></p>
<p>正如之前打印出 vector 时所所看到的,程序的名称占据了 vector 的第一个值 <code>args[0]</code>,所以我们从索引为 <code>1</code> 的参数开始。<code>minigrep</code> 获取的第一个参数是需要搜索的字符串,所以将其将第一个参数的引用存放在变量 <code>query</code> 中。第二个参数将是文件路径,所以将第二个参数的引用放入变量 <code>file_path</code> 中。</p>
<p>我们将临时打印出这些变量的值来证明代码如我们期望的那样工作。使用参数 <code>test</code><code>sample.txt</code> 再次运行这个程序:</p>
<pre><code class="language-console">$ cargo run -- test sample.txt
Compiling minigrep v0.1.0 (file:///projects/minigrep)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.0s
Running `target/debug/minigrep test sample.txt`
Searching for test
In file sample.txt
</code></pre>
<p>好的,它可以工作!我们将所需的参数值保存进了对应的变量中。之后会增加一些错误处理来应对类似用户没有提供参数的情况,不过现在我们将忽略它们并开始增加读取文件功能。</p>
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