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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> 定义模块来控制作用域与私有性</a></li><li class="chapter-item expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> 引用模块项目的路径</a></li><li class="chapter-item expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> 使用 use 关键字将路径引入作用域</a></li><li class="chapter-item expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> 将模块拆分成多个文件</a></li></ol></li><li class="chapter-item expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> 常见集合</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> 使用 Vector 储存列表</a></li><li class="chapter-item expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> 使用字符串储存 UTF-8 编码的文本</a></li><li class="chapter-item expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> 使用 Hash Map 储存键值对</a></li></ol></li><li class="chapter-item expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> 错误处理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> 用 panic! 处理不可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> 用 Result 处理可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> 要不要 panic!</a></li></ol></li><li class="chapter-item expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> 泛型、Trait 和生命周期</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> 泛型数据类型</a></li><li class="chapter-item expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Trait定义共同行为</a></li><li class="chapter-item expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> 生命周期确保引用有效</a></li></ol></li><li class="chapter-item expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> 编写自动化测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> 如何编写测试</a></li><li class="chapter-item expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> 控制测试如何运行</a></li><li class="chapter-item expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> 测试的组织结构</a></li></ol></li><li class="chapter-item expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> 一个 I/O 项目:构建命令行程序</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> 接受命令行参数</a></li><li class="chapter-item expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> 读取文件</a></li><li class="chapter-item expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> 重构以改进模块化与错误处理</a></li><li class="chapter-item expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> 采用测试驱动开发完善库的功能</a></li><li class="chapter-item expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> 处理环境变量</a></li><li class="chapter-item expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> 将错误信息输出到标准错误而不是标准输出</a></li></ol></li><li class="chapter-item expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Rust 中的函数式语言功能:迭代器与闭包</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> 闭包:可以捕获其环境的匿名函数</a></li><li class="chapter-item expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> 使用迭代器处理元素序列</a></li><li class="chapter-item expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> 改进之前的 I/O 项目</a></li><li class="chapter-item expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> 性能比较:循环对迭代器</a></li></ol></li><li class="chapter-item expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> 更多关于 Cargo 和 Crates.io 的内容</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> 采用发布配置自定义构建</a></li><li class="chapter-item expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> 将 crate 发布到 Crates.io</a></li><li class="chapter-item expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo 工作空间</a></li><li class="chapter-item expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> 使用 cargo install 安装二进制文件</a></li><li class="chapter-item expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Cargo 自定义扩展命令</a></li></ol></li><li class="chapter-item expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> 智能指针</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> 使用 Box&lt;T&gt; 指向堆上数据</a></li><li class="chapter-item expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> 使用 Deref Trait 将智能指针当作常规引用处理</a></li><li class="chapter-item expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> 使用 Drop Trait 运行清理代码</a></li><li class="chapter-item expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc&lt;T&gt; 引用计数智能指针</a></li><li class="chapter-item expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell&lt;T&gt; 与内部可变性模式</a></li><li class="chapter-item expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> 引用循环会导致内存泄漏</a></li></ol></li><li class="chapter-item expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> 无畏并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> 使用线程同时地运行代码</a></li><li class="chapter-item expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> 使用消息传递在线程间通信</a></li><li class="chapter-item expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> 共享状态并发</a></li><li class="chapter-item expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> 使用 Sync 与 Send Traits 的可扩展并发</a></li></ol></li><li class="chapter-item expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Rust 的面向对象编程特性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> 面向对象语言的特点</a></li><li class="chapter-item expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> 顾及不同类型值的 trait 对象</a></li><li class="chapter-item expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> 面向对象设计模式的实现</a></li></ol></li><li class="chapter-item expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> 模式与模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> 所有可能会用到模式的位置</a></li><li class="chapter-item expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability可反驳性: 模式是否会匹配失效</a></li><li class="chapter-item expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> 模式语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> 高级特征</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> 不安全的 Rust</a></li><li class="chapter-item expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> 高级 trait</a></li><li class="chapter-item expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> 高级类型</a></li><li class="chapter-item expanded "><a href="ch19-05-advanced-functions-and-closures.html" class="active"><strong aria-hidden="true">19.4.</strong> 高级函数与闭包</a></li><li class="chapter-item expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong></a></li></ol></li><li class="chapter-item expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> 最后的项目:构建多线程 web server</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> 建立单线程 web server</a></li><li class="chapter-item expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> 将单线程 server 变为多线程 server</a></li><li class="chapter-item expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> 优雅停机与清理</a></li></ol></li><li class="chapter-item expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - 关键字</a></li><li class="chapter-item expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - 运算符与符号</a></li><li class="chapter-item expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - 可派生的 trait</a></li><li class="chapter-item expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - 实用开发工具</a></li><li class="chapter-item expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - 版本</a></li><li class="chapter-item expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - 本书译本</a></li><li class="chapter-item expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - Rust 是如何开发的与 “Nightly Rust”</a></li></ol></li></ol>
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<h2 id="高级函数与闭包"><a class="header" href="#高级函数与闭包">高级函数与闭包</a></h2>
<blockquote>
<p><a href="https://github.com/rust-lang/book/blob/main/src/ch19-05-advanced-functions-and-closures.md">ch19-05-advanced-functions-and-closures.md</a>
<br>
commit 21cf840842bdf768a798869f06373c96c1cc5122</p>
</blockquote>
<p>本部分将探索一些有关函数和闭包的高级功能,这包括函数指针以及返回值闭包。</p>
<h3 id="函数指针"><a class="header" href="#函数指针">函数指针</a></h3>
<p>我们讨论过了如何向函数传递闭包;也可以向函数传递常规函数!这个技术在我们希望传递已经定义的函数而不是重新定义闭包作为参数时很有用。函数满足类型 <code>fn</code>(小写的 f不要与闭包 trait 的 <code>Fn</code> 相混淆。<code>fn</code> 被称为 <strong>函数指针</strong><em>function pointer</em>)。通过函数指针允许我们使用函数作为另一个函数的参数。</p>
<p>指定参数为函数指针的语法类似于闭包,如示例 19-27 所示,这里定义了一个 <code>add_one</code> 函数将其参数加一。<code>do_twice</code> 函数获取两个参数:一个指向任何获取一个 <code>i32</code> 参数并返回一个 <code>i32</code> 的函数指针,和一个 <code>i32</code> 值。<code>do_twice</code> 函数传递 <code>arg</code> 参数调用 <code>f</code> 函数两次,接着将两次函数调用的结果相加。<code>main</code> 函数使用 <code>add_one</code><code>5</code> 作为参数调用 <code>do_twice</code></p>
<p><span class="filename">文件名src/main.rs</span></p>
<pre><pre class="playground"><code class="language-rust">fn add_one(x: i32) -&gt; i32 {
x + 1
}
fn do_twice(f: fn(i32) -&gt; i32, arg: i32) -&gt; i32 {
f(arg) + f(arg)
}
fn main() {
let answer = do_twice(add_one, 5);
println!(&quot;The answer is: {answer}&quot;);
}</code></pre></pre>
<p><span class="caption">示例 19-27: 使用 <code>fn</code> 类型接受函数指针作为参数</span></p>
<p>这会打印出 <code>The answer is: 12</code><code>do_twice</code> 中的 <code>f</code> 被指定为一个接受一个 <code>i32</code> 参数并返回 <code>i32</code><code>fn</code>。接着就可以在 <code>do_twice</code> 函数体中调用 <code>f</code>。在 <code>main</code> 中,可以将函数名 <code>add_one</code> 作为第一个参数传递给 <code>do_twice</code></p>
<p>不同于闭包,<code>fn</code> 是一个类型而不是一个 trait所以直接指定 <code>fn</code> 作为参数而不是声明一个带有 <code>Fn</code> 作为 trait bound 的泛型参数。</p>
<p>函数指针实现了所有三个闭包 trait<code>Fn</code><code>FnMut</code><code>FnOnce</code>),所以总是可以在调用期望闭包的函数时传递函数指针作为参数。倾向于编写使用泛型和闭包 trait 的函数,这样它就能接受函数或闭包作为参数。</p>
<p>一个只期望接受 <code>fn</code> 而不接受闭包的情况的例子是与不存在闭包的外部代码交互时C 语言的函数可以接受函数作为参数,但 C 语言没有闭包。</p>
<p>作为一个既可以使用内联定义的闭包又可以使用命名函数的例子,让我们看看一个 <code>map</code> 的应用。使用 <code>map</code> 函数将一个数字 vector 转换为一个字符串 vector就可以使用闭包比如这样</p>
<pre><pre class="playground"><code class="language-rust"><span class="boring">fn main() {
</span> let list_of_numbers = vec![1, 2, 3];
let list_of_strings: Vec&lt;String&gt; =
list_of_numbers.iter().map(|i| i.to_string()).collect();
<span class="boring">}</span></code></pre></pre>
<p>或者可以将函数作为 <code>map</code> 的参数来代替闭包,像是这样:</p>
<pre><pre class="playground"><code class="language-rust"><span class="boring">fn main() {
</span> let list_of_numbers = vec![1, 2, 3];
let list_of_strings: Vec&lt;String&gt; =
list_of_numbers.iter().map(ToString::to_string).collect();
<span class="boring">}</span></code></pre></pre>
<p>注意这里必须使用 <a href="ch19-03-advanced-traits.html#%E9%AB%98%E7%BA%A7-trait">“高级 trait”</a> 部分讲到的完全限定语法,因为存在多个叫做 <code>to_string</code> 的函数;这里使用了定义于 <code>ToString</code> trait 的 <code>to_string</code> 函数,标准库为所有实现了 <code>Display</code> 的类型实现了这个 trait。</p>
<p>回忆一下第六章 <a href="ch06-01-defining-an-enum.html#%E6%9E%9A%E4%B8%BE%E5%80%BC">“枚举值”</a> 部分中定义的每一个枚举成员也变成了一个构造函数。我们可以使用这些构造函数作为实现了闭包 trait 的函数指针,这意味着可以指定构造函数作为接受闭包的方法的参数,如下:</p>
<pre><pre class="playground"><code class="language-rust"><span class="boring">fn main() {
</span> enum Status {
Value(u32),
Stop,
}
let list_of_statuses: Vec&lt;Status&gt; = (0u32..20).map(Status::Value).collect();
<span class="boring">}</span></code></pre></pre>
<p>这里创建了 <code>Status::Value</code> 实例,它通过 <code>map</code> 用范围的每一个 <code>u32</code> 值调用 <code>Status::Value</code> 的初始化函数。一些人倾向于函数风格,一些人喜欢闭包。这两种形式最终都会产生同样的代码,所以请使用对你来说更明白的形式吧。</p>
<h3 id="返回闭包"><a class="header" href="#返回闭包">返回闭包</a></h3>
<p>闭包表现为 trait这意味着不能直接返回闭包。对于大部分需要返回 trait 的情况,可以使用实现了期望返回的 trait 的具体类型来替代函数的返回值。但是这不能用于闭包,因为它们没有一个可返回的具体类型;例如不允许使用函数指针 <code>fn</code> 作为返回值类型。</p>
<p>这段代码尝试直接返回闭包,它并不能编译:</p>
<pre><code class="language-rust ignore does_not_compile">fn returns_closure() -&gt; dyn Fn(i32) -&gt; i32 {
|x| x + 1
}</code></pre>
<p>编译器给出的错误是:</p>
<pre><code class="language-console">$ cargo build
Compiling functions-example v0.1.0 (file:///projects/functions-example)
error[E0746]: return type cannot have an unboxed trait object
--&gt; src/lib.rs:1:25
|
1 | fn returns_closure() -&gt; dyn Fn(i32) -&gt; i32 {
| ^^^^^^^^^^^^^^^^^^ doesn't have a size known at compile-time
|
help: return an `impl Trait` instead of a `dyn Trait`, if all returned values are the same type
|
1 | fn returns_closure() -&gt; impl Fn(i32) -&gt; i32 {
| ~~~~
help: box the return type, and wrap all of the returned values in `Box::new`
|
1 ~ fn returns_closure() -&gt; Box&lt;dyn Fn(i32) -&gt; i32&gt; {
2 ~ Box::new(|x| x + 1)
|
For more information about this error, try `rustc --explain E0746`.
error: could not compile `functions-example` (lib) due to 1 previous error
</code></pre>
<p>错误又一次指向了 <code>Sized</code> traitRust 并不知道需要多少空间来储存闭包。不过我们在上一部分见过这种情况的解决办法:可以使用 trait 对象:</p>
<pre><code class="language-rust noplayground">fn returns_closure() -&gt; Box&lt;dyn Fn(i32) -&gt; i32&gt; {
Box::new(|x| x + 1)
}</code></pre>
<p>这段代码正好可以编译。关于 trait 对象的更多内容,请回顾第十七章的 <a href="ch17-02-trait-objects.html#%E9%A1%BE%E5%8F%8A%E4%B8%8D%E5%90%8C%E7%B1%BB%E5%9E%8B%E5%80%BC%E7%9A%84-trait-%E5%AF%B9%E8%B1%A1">顾及不同类型值的 trait 对象”</a> 部分。</p>
<p>接下来让我们学习宏!</p>
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