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<ul class="chapter"><li><a href="ch01-00-introduction.html"><strong>1.</strong> 介绍</a></li><li><ul class="section"><li><a href="ch01-01-installation.html"><strong>1.1.</strong> 安装</a></li><li><a href="ch01-02-hello-world.html"><strong>1.2.</strong> Hello, World!</a></li></ul></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong>2.</strong> 猜猜看教程</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong>3.</strong> 通用编程概念</a></li><li><ul class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong>3.1.</strong> 变量和可变性</a></li><li><a href="ch03-02-data-types.html"><strong>3.2.</strong> 数据类型</a></li><li><a href="ch03-03-how-functions-work.html"><strong>3.3.</strong> 函数如何工作</a></li><li><a href="ch03-04-comments.html"><strong>3.4.</strong> 注释</a></li><li><a href="ch03-05-control-flow.html"><strong>3.5.</strong> 控制流</a></li></ul></li><li><a href="ch04-00-understanding-ownership.html"><strong>4.</strong> 认识所有权</a></li><li><ul class="section"><li><a href="ch04-01-what-is-ownership.html"><strong>4.1.</strong> 什么是所有权</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong>4.2.</strong> 引用 &amp; 借用</a></li><li><a href="ch04-03-slices.html"><strong>4.3.</strong> Slices</a></li></ul></li><li><a href="ch05-00-structs.html"><strong>5.</strong> 结构体</a></li><li><ul class="section"><li><a href="ch05-01-method-syntax.html"><strong>5.1.</strong> 方法语法</a></li></ul></li><li><a href="ch06-00-enums.html"><strong>6.</strong> 枚举和模式匹配</a></li><li><ul class="section"><li><a href="ch06-01-defining-an-enum.html"><strong>6.1.</strong> 定义枚举</a></li><li><a href="ch06-02-match.html"><strong>6.2.</strong> <code>match</code>控制流运算符</a></li><li><a href="ch06-03-if-let.html"><strong>6.3.</strong> <code>if let</code>简单控制流</a></li></ul></li><li><a href="ch07-00-modules.html"><strong>7.</strong> 模块</a></li><li><ul class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong>7.1.</strong> <code>mod</code>和文件系统</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html"><strong>7.2.</strong> 使用<code>pub</code>控制可见性</a></li><li><a href="ch07-03-importing-names-with-use.html"><strong>7.3.</strong> 使用<code>use</code>导入命名</a></li></ul></li><li><a href="ch08-00-common-collections.html"><strong>8.</strong> 通用集合类型</a></li><li><ul class="section"><li><a href="ch08-01-vectors.html"><strong>8.1.</strong> vector</a></li><li><a href="ch08-02-strings.html"><strong>8.2.</strong> 字符串</a></li><li><a href="ch08-03-hash-maps.html"><strong>8.3.</strong> 哈希 map</a></li></ul></li><li><a href="ch09-00-error-handling.html"><strong>9.</strong> 错误处理</a></li><li><ul class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong>9.1.</strong> <code>panic!</code>与不可恢复的错误</a></li><li><a href="ch09-02-recoverable-errors-with-result.html"><strong>9.2.</strong> <code>Result</code>与可恢复的错误</a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong>9.3.</strong> <code>panic!</code>还是不<code>panic!</code></a></li></ul></li><li><a href="ch10-00-generics.html"><strong>10.</strong> 泛型、trait 和生命周期</a></li><li><ul class="section"><li><a href="ch10-01-syntax.html"><strong>10.1.</strong> 泛型数据类型</a></li><li><a href="ch10-02-traits.html"><strong>10.2.</strong> trait定义共享的行为</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong>10.3.</strong> 生命周期与引用有效性</a></li></ul></li><li><a href="ch11-00-testing.html"><strong>11.</strong> 测试</a></li><li><ul class="section"><li><a href="ch11-01-writing-tests.html"><strong>11.1.</strong> 编写测试</a></li><li><a href="ch11-02-running-tests.html"><strong>11.2.</strong> 运行测试</a></li><li><a href="ch11-03-test-organization.html"><strong>11.3.</strong> 测试的组织结构</a></li></ul></li><li><a href="ch12-00-an-io-project.html"><strong>12.</strong> 一个 I/O 项目</a></li><li><ul class="section"><li><a href="ch12-01-accepting-command-line-arguments.html"><strong>12.1.</strong> 接受命令行参数</a></li><li><a href="ch12-02-reading-a-file.html"><strong>12.2.</strong> 读取文件</a></li><li><a href="ch12-03-improving-error-handling-and-modularity.html"><strong>12.3.</strong> 增强错误处理和模块化</a></li><li><a href="ch12-04-testing-the-librarys-functionality.html"><strong>12.4.</strong> 测试库的功能</a></li><li><a href="ch12-05-working-with-environment-variables.html"><strong>12.5.</strong> 处理环境变量</a></li><li><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong>12.6.</strong> 输出到<code>stderr</code>而不是<code>stdout</code></a></li></ul></li><li><a href="ch13-00-functional-features.html"><strong>13.</strong> Rust 中的函数式语言功能</a></li><li><ul class="section"><li><a href="ch13-01-closures.html"><strong>13.1.</strong> 闭包</a></li><li><a href="ch13-02-iterators.html"><strong>13.2.</strong> 迭代器</a></li><li><a href="ch13-03-improving-our-io-project.html"><strong>13.3.</strong> 改进 I/O 项目</a></li><li><a href="ch13-04-performance.html"><strong>13.4.</strong> 性能</a></li></ul></li><li><a href="ch14-00-more-about-cargo.html"><strong>14.</strong> 更多关于 Cargo 和 Crates.io</a></li><li><ul class="section"><li><a href="ch14-01-release-profiles.html"><strong>14.1.</strong> 发布配置</a></li><li><a href="ch14-02-publishing-to-crates-io.html"><strong>14.2.</strong> 将 crate 发布到 Crates.io</a></li><li><a href="ch14-03-cargo-workspaces.html"><strong>14.3.</strong> Cargo 工作空间</a></li><li><a href="ch14-04-installing-binaries.html"><strong>14.4.</strong> 使用<code>cargo install</code>从 Crates.io 安装文件</a></li><li><a href="ch14-05-extending-cargo.html"><strong>14.5.</strong> Cargo 自定义扩展命令</a></li></ul></li><li><a href="ch15-00-smart-pointers.html"><strong>15.</strong> 智能指针</a></li><li><ul class="section"><li><a href="ch15-01-box.html"><strong>15.1.</strong> <code>Box&lt;T&gt;</code>用于已知大小的堆上数据</a></li><li><a href="ch15-02-deref.html"><strong>15.2.</strong> <code>Deref</code> Trait 允许通过引用访问数据</a></li><li><a href="ch15-03-drop.html"><strong>15.3.</strong> <code>Drop</code> Trait 运行清理代码</a></li><li><a href="ch15-04-rc.html"><strong>15.4.</strong> <code>Rc&lt;T&gt;</code> 引用计数智能指针</a></li><li><a href="ch15-05-interior-mutability.html"><strong>15.5.</strong> <code>RefCell&lt;T&gt;</code>和内部可变性模式</a></li><li><a href="ch15-06-reference-cycles.html"><strong>15.6.</strong> 引用循环和内存泄漏是安全的</a></li></ul></li><li><a href="ch16-00-concurrency.html"><strong>16.</strong> 无畏并发</a></li><li><ul class="section"><li><a href="ch16-01-threads.html"><strong>16.1.</strong> 线程</a></li><li><a href="ch16-02-message-passing.html"><strong>16.2.</strong> 消息传递</a></li><li><a href="ch16-03-shared-state.html"><strong>16.3.</strong> 共享状态</a></li><li><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong>16.4.</strong> 可扩展的并发:<code>Sync</code><code>Send</code></a></li></ul></li><li><a href="ch17-00-oop.html"><strong>17.</strong> 面向对象</a></li><li><ul class="section"><li><a href="ch17-01-what-is-oo.html"><strong>17.1.</strong> 什么是面向对象</a></li><li><a href="ch17-02-trait-objects.html" class="active"><strong>17.2.</strong> trait对象</a></li></ul></li></ul>
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<h1 class="menu-title">Rust 程序设计语言 简体中文版</h1>
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<a class="header" href="#为使用不同类型的值而设计的-trait-对象" name="为使用不同类型的值而设计的-trait-对象"><h2>为使用不同类型的值而设计的 trait 对象</h2></a>
<blockquote>
<p><a href="https://github.com/rust-lang/book/blob/master/second-edition/src/ch17-02-trait-objects.md">ch17-02-trait-objects.md</a>
<br>
commit 67876e3ef5323ce9d394f3ea6b08cb3d173d9ba9</p>
</blockquote>
<p>在第八章,我们谈到了 vector 只能存储同种类型元素的局限。在列表 8-1 中有一个例子,其中定义了存放包含整型、浮点型和文本型成员的枚举类型<code>SpreadsheetCell</code>,这样就可以在每一个单元格储存不同类型的数据,并使得 vector 仍然代表一行单元格。当编译时就知道类型集合全部元素的情况下,这种方案是可行的。</p>
<!-- The code example I want to reference did not have a listing number; it's
the one with SpreadsheetCell. I will go back and add Listing 8-1 next time I
get Chapter 8 for editing. /Carol -->
<p>有时我们希望使用的类型的集合对于使用库的程序员来说是可扩展的。例如很多图形用户接口GUI工具有一个条目列表的概念它通过遍历列表并对每一个条目调用<code>draw</code>方法来绘制在屏幕上。我们将要创建一个叫做<code>rust_gui</code>的包含一个 GUI 库结构的库 crate。GUI 库可以包含一些供开发者使用的类型,比如<code>Button</code><code>TextField</code>。使用<code>rust_gui</code>的程序员会想要创建更多可以绘制在屏幕上的类型:一个程序员可能会增加一个<code>Image</code>,而另一个可能会增加一个<code>SelectBox</code>。我们不会在本章节实现一个功能完善的 GUI 库,不过会展示各个部分是如何结合在一起的。</p>
<p>当写 <code>rust_gui</code> 库时,我们不知道其他程序员需要什么类型,所以无法定义一个 <code>enum</code> 来包含所有的类型。然而 <code>rust_gui</code> 需要跟踪所有这些不同类型的值,需要有在每个值上调用 <code>draw</code> 方法能力。我们的 GUI 库不需要确切地知道调用 <code>draw</code> 方法会发生什么,只需要有可用的方法供我们调用。</p>
<p>在可以继承的语言里,我们会定义一个名为 <code>Component</code> 的类,该类上有一个<code>draw</code>方法。其他的类比如<code>Button</code><code>Image</code><code>SelectBox</code>会从<code>Component</code>继承并拥有<code>draw</code>方法。它们各自覆写<code>draw</code>方法以自定义行为,但是框架会把所有的类型当作是<code>Component</code>的实例,并在其上调用<code>draw</code></p>
<a class="header" href="#定义一个带有自定义行为的trait" name="定义一个带有自定义行为的trait"><h3>定义一个带有自定义行为的Trait</h3></a>
<p>不过在Rust语言中我们可以定义一个 <code>Draw</code> trait包含名为 <code>draw</code> 的方法。我们定义一个由<em>trait对象</em>组成的vector绑定了某种指针的trait比如<code>&amp;</code>引用或者一个<code>Box&lt;T&gt;</code>智能指针。</p>
<p>之前提到,我们不会称结构体和枚举为对象,以区分其他语言的结构体和枚举对象。结构体或者枚举成员中的数据和<code>impl</code>块中的行为是分开的而其他语言则是数据和行为被组合到一个对象里。Trait 对象更像其他语言的对象因为他们将其指针指向的具体对象作为数据将在trait 中定义的方法作为行为组合在了一起。但是trait 对象和其他语言是不同的,我们不能向一个 trait 对象增加数据。trait 对象不像其他语言那样有用:它们的目的是允许从公有行为上抽象。</p>
<p>trait 对象定义了给定情况下应有的行为。当需要具有某种特性的不确定具体类型时,我们可以把 trait 对象当作 trait 使用。Rust 的类型系统会保证我们为 trait 对象带入的任何值会实现 trait 的方法。我们不需要在编译阶段知道所有可能的类型却可以把所有的实例统一对待。Listing 17-03展示了如何定义一个名为<code>Draw</code>的带有<code>draw</code>方法的trait。</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust">pub trait Draw {
fn draw(&amp;self);
}
</code></pre>
<p><span class="caption">Listing 17-3:<code>Draw</code> trait的定义</span></p>
<!-- NEXT PARAGRAPH WRAPPED WEIRD INTENTIONALLY SEE #199 -->
<p>因为我们已经在第10章讨论过如何定义 trait你可能比较熟悉。下面是新的定义Listing 17-4有一个名为 <code>Screen</code> 的结构体,里面有一个名为 <code>components</code> 的 vector<code>components</code> 的类型是Box<Draw><code>Box&lt;Draw&gt;</code> 是一个 trait 对象:它是 <code>Box</code> 内部任意一个实现了 <code>Draw</code> trait 的类型的替身。</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust"># pub trait Draw {
# fn draw(&amp;self);
# }
#
pub struct Screen {
pub components: Vec&lt;Box&lt;Draw&gt;&gt;,
}
</code></pre>
<p><span class="caption">Listing 17-4: 定义一个 <code>Screen</code> 结构体,带有一个含有实现了 <code>Draw</code> trait 的 <code>components</code> vector 成员</p>
<p></span></p>
<p><code>Screen</code> 结构体上,我们将要定义一个 <code>run</code> 方法,该方法会在它的 <code>components</code> 上调用 <code>draw</code> 方法如Listing 17-5所示</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust"># pub trait Draw {
# fn draw(&amp;self);
# }
#
# pub struct Screen {
# pub components: Vec&lt;Box&lt;Draw&gt;&gt;,
# }
#
impl Screen {
pub fn run(&amp;self) {
for component in self.components.iter() {
component.draw();
}
}
}
</code></pre>
<p><span class="caption">Listing 17-5:在 <code>Screen</code> 上实现一个 <code>run</code> 方法,该方法在每个组件上调用 <code>draw</code> 方法
</span></p>
<p>这与带 trait 约束的泛型结构体不同(trait 约束泛型参数)。泛型参数一次只能被一个具体类型替代,而 trait 对象可以在运行时允许多种具体类型填充 trait 对象。比如,我们已经定义了 <code>Screen</code> 结构体使用泛型和一个 trait 约束如Listing 17-6所示</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust"># pub trait Draw {
# fn draw(&amp;self);
# }
#
pub struct Screen&lt;T: Draw&gt; {
pub components: Vec&lt;T&gt;,
}
impl&lt;T&gt; Screen&lt;T&gt;
where T: Draw {
pub fn run(&amp;self) {
for component in self.components.iter() {
component.draw();
}
}
}
</code></pre>
<p><span class="caption">Listing 17-6: 一种 <code>Screen</code> 结构体的替代实现,它的 <code>run</code> 方法使用通用类型和 trait 绑定
</span></p>
<p>这个例子中,<code>Screen</code> 实例所有组件类型必需全是 <code>Button</code>,或者全是 <code>TextField</code>。如果你的组件集合是单一类型的,那么可以优先使用泛型和 trait 约束,因为其使用的具体类型在编译阶段即可确定。</p>
<p><code>Screen</code> 结构体内部的 <code>Vec&lt;Box&lt;Draw&gt;&gt;</code> trait 对象列表,则可以同时包含 <code>Box&lt;Button&gt;</code><code>Box&lt;TextField&gt;</code>。我们看它是怎么工作的,然后讨论运行时性能。</p>
<a class="header" href="#来自我们或者库使用者的实现" name="来自我们或者库使用者的实现"><h3>来自我们或者库使用者的实现</h3></a>
<p>现在,我们增加一些实现了 <code>Draw</code> trait 的类型,再次提供 <code>Button</code>。实现一个 GUI 库实际上超出了本书的范围,因此 <code>draw</code> 方法留空。为了想象实现可能的样子,<code>Button</code> 结构体有 <code>width</code><code>height</code><code>label</code>字段如Listing 17-7所示</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust"># pub trait Draw {
# fn draw(&amp;self);
# }
#
pub struct Button {
pub width: u32,
pub height: u32,
pub label: String,
}
impl Draw for Button {
fn draw(&amp;self) {
// Code to actually draw a button
}
}
</code></pre>
<p><span class="caption">Listing 17-7: 实现了<code>Draw</code> trait的<code>Button</code> 结构体</span></p>
<p><code>Button</code> 上的 <code>width</code><code>height</code><code>label</code> 会和其他组件不同,比如 <code>TextField</code> 可能有 <code>width</code><code>height</code>,
<code>label</code> 以及 <code>placeholder</code> 字段。每个我们可以在屏幕上绘制的类型都会实现 <code>Draw</code> trait<code>draw</code> 方法中使用不同的代码,定义了如何绘制 <code>Button</code>。除了 <code>Draw</code> trait<code>Button</code> 也可能有一个 <code>impl</code> 块,包含按钮被点击时的响应方法。这类方法不适用于 <code>TextField</code> 这样的类型。</p>
<p>假定我们的库的用户相要实现一个包含 <code>width</code><code>height</code><code>options</code><code>SelectBox</code> 结构体。同时也在 <code>SelectBox</code> 类型上实现了 <code>Draw</code> trait如 Listing 17-8所示</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust">extern crate rust_gui;
use rust_gui::Draw;
struct SelectBox {
width: u32,
height: u32,
options: Vec&lt;String&gt;,
}
impl Draw for SelectBox {
fn draw(&amp;self) {
// Code to actually draw a select box
}
}
</code></pre>
<p><span class="caption">Listing 17-8: 另外一个 crate 中,在 <code>SelectBox</code> 结构体上使用 <code>rust_gui</code> 和实现了<code>Draw</code> trait
</span></p>
<p>库的用户现在可以在他们的 <code>main</code> 函数中创建一个 <code>Screen</code> 实例,然后把自身放入 <code>Box&lt;T&gt;</code> 变成 trait 对象,向 screen 增加 <code>SelectBox</code><code>Button</code>。他们可以在这个 <code>Screen</code> 实例上调用 <code>run</code> 方法,这又会调用每个组件的 <code>draw</code> 方法。 Listing 17-9 展示了实现:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust">use rust_gui::{Screen, Button};
fn main() {
let screen = Screen {
components: vec![
Box::new(SelectBox {
width: 75,
height: 10,
options: vec![
String::from(&quot;Yes&quot;),
String::from(&quot;Maybe&quot;),
String::from(&quot;No&quot;)
],
}),
Box::new(Button {
width: 50,
height: 10,
label: String::from(&quot;OK&quot;),
}),
],
};
screen.run();
}
</code></pre>
<p><span class="caption">Listing 17-9: 使用 trait 对象来存储实现了相同 trait 的不同类型
</span></p>
<p>虽然我们不知道哪一天会有人增加 <code>SelectBox</code> 类型,但是我们的 <code>Screen</code> 能够操作 <code>SelectBox</code> 并绘制它,因为 <code>SelectBox</code> 实现了 <code>Draw</code> 类型,这意味着它实现了 <code>draw</code> 方法。</p>
<p>只关心值的响应,而不关心其具体类型,这类似于动态类型语言中的 <em>duck typing</em>:如果它像鸭子一样走路,像鸭子一样叫,那么它就是只鸭子!在 Listing 17-5 <code>Screen</code><code>run</code> 方法实现中,<code>run</code> 不需要知道每个组件的具体类型。它也不检查组件是 <code>Button</code> 还是 <code>SelectBox</code> 的实例,只管调用组件的 <code>draw</code> 方法。通过指定 <code>Box&lt;Draw&gt;</code> 作为 <code>components</code> 列表中元素的类型,我们约束了 <code>Screen</code> 需要这些实现了 <code>draw</code> 方法的值。</p>
<p>Rust 类型系统使用 trait 对象来支持 duck typing 的好处是,我们无需在运行时检查一个值是否实现了特定方法,或是担心调用了一个值没有实现的方法。如果值没有实现 trait 对象需要的 trait方法Rust 不会编译。</p>
<p>比如Listing 17-10 展示了当我们创建一个使用 <code>String</code> 做为其组件的 <code>Screen</code> 时发生的情况:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust">extern crate rust_gui;
use rust_gui::Draw;
fn main() {
let screen = Screen {
components: vec![
Box::new(String::from(&quot;Hi&quot;)),
],
};
screen.run();
}
</code></pre>
<p><span class="caption">Listing 17-10: 尝试使用一种没有实现 trait 对象的类型</p>
<p></span></p>
<p>我们会遇到这个错误,因为 <code>String</code> 没有实现 <code>Draw</code> trait</p>
<pre><code class="language-text">error[E0277]: the trait bound `std::string::String: Draw` is not satisfied
--&gt;
|
4 | Box::new(String::from(&quot;Hi&quot;)),
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `Draw` is not
implemented for `std::string::String`
|
= note: required for the cast to the object type `Draw`
</code></pre>
<p>这个错误告诉我们,要么传入 <code>Screen</code> 需要的类型,要么在 <code>String</code> 上实现 <code>Draw</code>,以便 <code>Screen</code> 调用它的 <code>draw</code> 方法。</p>
<a class="header" href="#trait-对象执行动态分发" name="trait-对象执行动态分发"><h3>Trait 对象执行动态分发</h3></a>
<p>回忆一下第10章我们讨论过的当我们在泛型上使用 trait 约束时,编译器按单态类型处理:在需要使用范型参数的地方,编译器为每个具体类型生成非泛型的函数和方法实现。单态类型处理产生的代码实际就是做 <em>static dispatch</em>:方法的代码在编译阶段就已经决定了,当调用时,寻找那段代码非常快速。</p>
<p>当我们使用 trait 对象,编译器不能按单态类型处理,因为无法知道使用代码的所有可能类型。而是调用方法的时候Rust 跟踪可能被使用的代码,在运行时找出调用该方法时应使用的代码。这也是我们熟知的 <em>dynamic dispatch</em>,查找过程会产生运行时开销。动态分发也会阻止编译器内联函数,失去一些优化途径。尽管获得了额外的灵活性,但仍然需要权衡取舍。</p>
<a class="header" href="#trait-对象需要对象安全" name="trait-对象需要对象安全"><h3>Trait 对象需要对象安全</h3></a>
<!-- Liz: we're conflicted on including this section. Not being able to use a
trait as a trait object because of object safety is something that
beginner/intermediate Rust developers run into sometimes, but explaining it
fully is long and complicated. Should we just cut this whole section? Leave it
(and finish the explanation of how to fix the error at the end)? Shorten it to
a quick caveat, that just says something like "Some traits can't be trait
objects. Clone is an example of one. You'll get errors that will let you know
if a trait can't be a trait object, look up object safety if you're interested
in the details"? Thanks! /Carol -->
<p>Not all traits can be made into trait objects; only <em>object safe</em> traits can. A
trait is object safe as long as both of the following are true:</p>
<ul>
<li>The trait does not require <code>Self</code> to be <code>Sized</code></li>
<li>All of the trait's methods are object safe.</li>
</ul>
<p><code>Self</code> is a keyword that is an alias for the type that we're implementing
traits or methods on. <code>Sized</code> is a marker trait like the <code>Send</code> and <code>Sync</code>
traits that we talked about in Chapter 16. <code>Sized</code> is automatically implemented
on types that have a known size at compile time, such as <code>i32</code> and references.
Types that do not have a known size include slices (<code>[T]</code>) and trait objects.</p>
<p><code>Sized</code> is an implicit trait bound on all generic type parameters by default.
Most useful operations in Rust require a type to be <code>Sized</code>, so making <code>Sized</code>
a default requirement on trait bounds means we don't have to write <code>T: Sized</code>
with most every use of generics. If we want to be able to use a trait on
slices, however, we need to opt out of the <code>Sized</code> trait bound, and we can do
that by specifying <code>T: ?Sized</code> as a trait bound.</p>
<p>Traits have a default bound of <code>Self: ?Sized</code>, which means that they can be
implemented on types that may or may not be <code>Sized</code>. If we create a trait <code>Foo</code>
that opts out of the <code>Self: ?Sized</code> bound, that would look like the following:</p>
<pre><code class="language-rust">trait Foo: Sized {
fn some_method(&amp;self);
}
</code></pre>
<p>The trait <code>Sized</code> is now a <em>super trait</em> of trait <code>Foo</code>, which means trait
<code>Foo</code> requires types that implement <code>Foo</code> (that is, <code>Self</code>) to be <code>Sized</code>.
We're going to talk about super traits in more detail in Chapter 19.</p>
<p>The reason a trait like <code>Foo</code> that requires <code>Self</code> to be <code>Sized</code> is not allowed
to be a trait object is that it would be impossible to implement the trait
<code>Foo</code> for the trait object <code>Foo</code>: trait objects aren't sized, but <code>Foo</code>
requires <code>Self</code> to be <code>Sized</code>. A type can't be both sized and unsized at the
same time!</p>
<p>For the second object safety requirement that says all of a trait's methods
must be object safe, a method is object safe if either:</p>
<ul>
<li>It requires <code>Self</code> to be <code>Sized</code> or</li>
<li>It meets all three of the following:
<ul>
<li>It must not have any generic type parameters</li>
<li>Its first argument must be of type <code>Self</code> or a type that dereferences to
the Self type (that is, it must be a method rather than an associated
function and have <code>self</code>, <code>&amp;self</code>, or <code>&amp;mut self</code> as the first argument)</li>
<li>It must not use <code>Self</code> anywhere else in the signature except for the
first argument</li>
</ul>
</li>
</ul>
<p>Those rules are a bit formal, but think of it this way: if your method requires
the concrete <code>Self</code> type somewhere in its signature, but an object forgets the
exact type that it is, there's no way that the method can use the original
concrete type that it's forgotten. Same with generic type parameters that are
filled in with concrete type parameters when the trait is used: the concrete
types become part of the type that implements the trait. When the type is
erased by the use of a trait object, there's no way to know what types to fill
in the generic type parameters with.</p>
<p>An example of a trait whose methods are not object safe is the standard
library's <code>Clone</code> trait. The signature for the <code>clone</code> method in the <code>Clone</code>
trait looks like this:</p>
<pre><code class="language-rust">pub trait Clone {
fn clone(&amp;self) -&gt; Self;
}
</code></pre>
<p><code>String</code> implements the <code>Clone</code> trait, and when we call the <code>clone</code> method on
an instance of <code>String</code> we get back an instance of <code>String</code>. Similarly, if we
call <code>clone</code> on an instance of <code>Vec</code>, we get back an instance of <code>Vec</code>. The
signature of <code>clone</code> needs to know what type will stand in for <code>Self</code>, since
that's the return type.</p>
<p>If we try to implement <code>Clone</code> on a trait like the <code>Draw</code> trait from Listing
17-3, we wouldn't know whether <code>Self</code> would end up being a <code>Button</code>, a
<code>SelectBox</code>, or some other type that will implement the <code>Draw</code> trait in the
future.</p>
<p>The compiler will tell you if you're trying to do something that violates the
rules of object safety in regards to trait objects. For example, if we had
tried to implement the <code>Screen</code> struct in Listing 17-4 to hold types that
implement the <code>Clone</code> trait instead of the <code>Draw</code> trait, like this:</p>
<pre><code class="language-rust,ignore">pub struct Screen {
pub components: Vec&lt;Box&lt;Clone&gt;&gt;,
}
</code></pre>
<p>We'll get this error:</p>
<pre><code class="language-text">error[E0038]: the trait `std::clone::Clone` cannot be made into an object
--&gt;
|
2 | pub components: Vec&lt;Box&lt;Clone&gt;&gt;,
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `std::clone::Clone` cannot be
made into an object
|
= note: the trait cannot require that `Self : Sized`
</code></pre>
<!-- If we are including this section, we would explain how to fix this
problem. It involves adding another trait and implementing Clone manually for
that trait. Because this section is getting long, I stopped because it feels
like we're off in the weeds with an esoteric detail that not everyone will need
to know about. /Carol -->
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