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<ul class="chapter"><li><a href="ch01-00-introduction.html"><strong>1.</strong> 介绍</a></li><li><ul class="section"><li><a href="ch01-01-installation.html"><strong>1.1.</strong> 安装</a></li><li><a href="ch01-02-hello-world.html"><strong>1.2.</strong> Hello, World!</a></li></ul></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong>2.</strong> 猜猜看教程</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong>3.</strong> 通用编程概念</a></li><li><ul class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong>3.1.</strong> 变量和可变性</a></li><li><a href="ch03-02-data-types.html"><strong>3.2.</strong> 数据类型</a></li><li><a href="ch03-03-how-functions-work.html"><strong>3.3.</strong> 函数如何工作</a></li><li><a href="ch03-04-comments.html"><strong>3.4.</strong> 注释</a></li><li><a href="ch03-05-control-flow.html"><strong>3.5.</strong> 控制流</a></li></ul></li><li><a href="ch04-00-understanding-ownership.html"><strong>4.</strong> 认识所有权</a></li><li><ul class="section"><li><a href="ch04-01-what-is-ownership.html"><strong>4.1.</strong> 什么是所有权</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong>4.2.</strong> 引用 &amp; 借用</a></li><li><a href="ch04-03-slices.html"><strong>4.3.</strong> Slices</a></li></ul></li><li><a href="ch05-00-structs.html"><strong>5.</strong> 结构体</a></li><li><ul class="section"><li><a href="ch05-01-method-syntax.html"><strong>5.1.</strong> 方法语法</a></li></ul></li><li><a href="ch06-00-enums.html"><strong>6.</strong> 枚举和模式匹配</a></li><li><ul class="section"><li><a href="ch06-01-defining-an-enum.html"><strong>6.1.</strong> 定义枚举</a></li><li><a href="ch06-02-match.html"><strong>6.2.</strong> <code>match</code>控制流运算符</a></li><li><a href="ch06-03-if-let.html"><strong>6.3.</strong> <code>if let</code>简单控制流</a></li></ul></li><li><a href="ch07-00-modules.html"><strong>7.</strong> 模块</a></li><li><ul class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong>7.1.</strong> <code>mod</code>和文件系统</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html"><strong>7.2.</strong> 使用<code>pub</code>控制可见性</a></li><li><a href="ch07-03-importing-names-with-use.html"><strong>7.3.</strong> 使用<code>use</code>导入命名</a></li></ul></li><li><a href="ch08-00-common-collections.html"><strong>8.</strong> 通用集合类型</a></li><li><ul class="section"><li><a href="ch08-01-vectors.html"><strong>8.1.</strong> vector</a></li><li><a href="ch08-02-strings.html"><strong>8.2.</strong> 字符串</a></li><li><a href="ch08-03-hash-maps.html"><strong>8.3.</strong> 哈希 map</a></li></ul></li><li><a href="ch09-00-error-handling.html"><strong>9.</strong> 错误处理</a></li><li><ul class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong>9.1.</strong> <code>panic!</code>与不可恢复的错误</a></li><li><a href="ch09-02-recoverable-errors-with-result.html"><strong>9.2.</strong> <code>Result</code>与可恢复的错误</a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong>9.3.</strong> <code>panic!</code>还是不<code>panic!</code></a></li></ul></li><li><a href="ch10-00-generics.html"><strong>10.</strong> 泛型、trait 和生命周期</a></li><li><ul class="section"><li><a href="ch10-01-syntax.html"><strong>10.1.</strong> 泛型数据类型</a></li><li><a href="ch10-02-traits.html"><strong>10.2.</strong> trait定义共享的行为</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong>10.3.</strong> 生命周期与引用有效性</a></li></ul></li><li><a href="ch11-00-testing.html"><strong>11.</strong> 测试</a></li><li><ul class="section"><li><a href="ch11-01-writing-tests.html"><strong>11.1.</strong> 编写测试</a></li><li><a href="ch11-02-running-tests.html"><strong>11.2.</strong> 运行测试</a></li><li><a href="ch11-03-test-organization.html"><strong>11.3.</strong> 测试的组织结构</a></li></ul></li><li><a href="ch12-00-an-io-project.html"><strong>12.</strong> 一个 I/O 项目</a></li><li><ul class="section"><li><a href="ch12-01-accepting-command-line-arguments.html" class="active"><strong>12.1.</strong> 接受命令行参数</a></li><li><a href="ch12-02-reading-a-file.html"><strong>12.2.</strong> 读取文件</a></li><li><a href="ch12-03-improving-error-handling-and-modularity.html"><strong>12.3.</strong> 增强错误处理和模块化</a></li><li><a href="ch12-04-testing-the-librarys-functionality.html"><strong>12.4.</strong> 测试库的功能</a></li><li><a href="ch12-05-working-with-environment-variables.html"><strong>12.5.</strong> 处理环境变量</a></li><li><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong>12.6.</strong> 输出到<code>stderr</code>而不是<code>stdout</code></a></li></ul></li><li><a href="ch13-00-functional-features.html"><strong>13.</strong> Rust 中的函数式语言功能</a></li><li><ul class="section"><li><a href="ch13-01-closures.html"><strong>13.1.</strong> 闭包</a></li><li><a href="ch13-02-iterators.html"><strong>13.2.</strong> 迭代器</a></li><li><a href="ch13-03-improving-our-io-project.html"><strong>13.3.</strong> 改进 I/O 项目</a></li><li><a href="ch13-04-performance.html"><strong>13.4.</strong> 性能</a></li></ul></li></ul>
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<h1 class="menu-title">Rust 程序设计语言 简体中文版</h1>
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<a class="header" href="#接受命令行参数" name="接受命令行参数"><h2>接受命令行参数</h2></a>
<blockquote>
<p><a href="https://github.com/rust-lang/book/blob/master/second-edition/src/ch12-01-accepting-command-line-arguments.md">ch12-01-accepting-command-line-arguments.md</a>
<br>
commit 4f2dc564851dc04b271a2260c834643dfd86c724</p>
</blockquote>
<p>第一个任务是让<code>greprs</code>接受两个命令行参数。crates.io 上有一些现存的库可以帮助我们,不过因为我们正在学习,我们将自己实现一个。</p>
<p>我们需要调用一个 Rust 标准库提供的函数:<code>std::env::args</code>。这个函数返回一个传递给程序的命令行参数的<strong>迭代器</strong><em>iterator</em>)。我们还未讨论到迭代器,第十三章会全面的介绍他们。但是对于我们的目的来说,使用他们并不需要知道多少技术细节。我们只需要明白两点:</p>
<ol>
<li>迭代器生成一系列的值。</li>
<li>在迭代器上调用<code>collect</code>方法可以将其生成的元素转换为一个 vector。</li>
</ol>
<p>让我们试试列表 12-1 中的代码:</p>
<figure>
<span class="filename">Filename: src/main.rs</span>
<pre><code class="language-rust">use std::env;
fn main() {
let args: Vec&lt;String&gt; = env::args().collect();
println!(&quot;{:?}&quot;, args);
}
</code></pre>
<figcaption>
<p>Listing 12-1: Collect the command line arguments into a vector and print them out</p>
</figcaption>
</figure>
<!-- Will add wingdings in libreoffice /Carol -->
<p>首先使用<code>use</code>语句来将<code>std::env</code>模块引入作用域。当函数嵌套了多于一层模块时,比如说<code>std::env::args</code>,通常使用<code>use</code>将父模块引入作用域,而不是引入其本身。<code>env::args</code>比单独的<code>args</code>要明确一些。当然,如果使用了多余一个<code>std::env</code>中的函数,我们也只需要一个<code>use</code>语句。</p>
<p><code>main</code>函数的第一行,我们调用了<code>env::args</code>,并立即使用<code>collect</code>来创建了一个 vector。这里我们也显式的注明了<code>args</code>的类型:<code>collect</code>可以被用来创建很多类型的集合。Rust 并不能推断出我们需要什么类型,所以类型注解是必须的。在 Rust 中我们很少会需要注明类型,不过<code>collect</code>是就一个通常需要这么做的函数。</p>
<p>最后,我们使用调试格式<code>:?</code>打印出 vector。让我们尝试不用参数运行代码接着用两个参数</p>
<pre><code>$ cargo run
[&quot;target/debug/greprs&quot;]
$ cargo run needle haystack
...snip...
[&quot;target/debug/greprs&quot;, &quot;needle&quot;, &quot;haystack&quot;]
</code></pre>
<p>你会注意一个有趣的事情:二进制文件的名字是第一个参数。其原因超出了本章介绍的范围,不过这是我们必须记住的。</p>
<p>现在我们有了一个访问所有参数的方法,让我们如列表 12-2 中所示将需要的变量存放到变量中:</p>
<figure>
<span class="filename">Filename: src/main.rs</span>
<pre><code class="language-rust">use std::env;
fn main() {
let args: Vec&lt;String&gt; = env::args().collect();
let search = &amp;args[1];
let filename = &amp;args[2];
println!(&quot;Searching for {}&quot;, search);
println!(&quot;In file {}&quot;, filename);
}
</code></pre>
<figcaption>
<p>Listing 12-2: Create variables to hold the search argument and filename argument</p>
</figcaption>
</figure>
<!-- Will add ghosting and wingdings in libreoffice /Carol -->
<p>记住,程序名称是是第一个参数,所以并不需要<code>args[0]</code>。我们决定从第一个参数将是需要搜索的字符串,所以将第一个参数的引用放入变量<code>search</code>中。第二个参数将是文件名,将其放入变量<code>filename</code>中。再次尝试运行程序:</p>
<pre><code>$ cargo run test sample.txt
Finished debug [unoptimized + debuginfo] target(s) in 0.0 secs
Running `target\debug\greprs.exe test sample.txt`
Searching for test
In file sample.txt
</code></pre>
<p>很棒!不过有一个问题。让我们不带参数运行:</p>
<pre><code>$ cargo run
Finished debug [unoptimized + debuginfo] target(s) in 0.0 secs
Running `target\debug\greprs.exe`
thread 'main' panicked at 'index out of bounds: the len is 1
but the index is 1', ../src/libcollections\vec.rs:1307
note: Run with `RUST_BACKTRACE=1` for a backtrace.
</code></pre>
<p>因为 vector 中只有一个元素,就是程序名称,不过我们尝试访问第二元素,程序 panic 并提示越界访问。虽然这个错误信息是_准确的_不过它对程序的用户来说就没有意义了。现在就可以修复这个问题不过我先继续学习别的内容在程序结束前我们会改善这个情况。</p>
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