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<ul class="chapter"><li><a href="ch01-00-introduction.html" class="active"><strong>1.</strong> 介绍</a></li><li><ul class="section"><li><a href="ch01-01-installation.html"><strong>1.1.</strong> 安装</a></li><li><a href="ch01-02-hello-world.html"><strong>1.2.</strong> Hello, World!</a></li></ul></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong>2.</strong> 猜猜看教程</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong>3.</strong> 通用编程概念</a></li><li><ul class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong>3.1.</strong> 变量和可变性</a></li><li><a href="ch03-02-data-types.html"><strong>3.2.</strong> 数据类型</a></li><li><a href="ch03-03-how-functions-work.html"><strong>3.3.</strong> 函数如何工作</a></li><li><a href="ch03-04-comments.html"><strong>3.4.</strong> 注释</a></li><li><a href="ch03-05-control-flow.html"><strong>3.5.</strong> 控制流</a></li></ul></li><li><a href="ch04-00-understanding-ownership.html"><strong>4.</strong> 认识所有权</a></li><li><ul class="section"><li><a href="ch04-01-what-is-ownership.html"><strong>4.1.</strong> 什么是所有权</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong>4.2.</strong> 引用 & 借用</a></li><li><a href="ch04-03-slices.html"><strong>4.3.</strong> Slices</a></li></ul></li><li><a href="ch05-00-structs.html"><strong>5.</strong> 结构体</a></li><li><ul class="section"><li><a href="ch05-01-method-syntax.html"><strong>5.1.</strong> 方法语法</a></li></ul></li><li><a href="ch06-00-enums.html"><strong>6.</strong> 枚举和模式匹配</a></li><li><ul class="section"><li><a href="ch06-01-defining-an-enum.html"><strong>6.1.</strong> 定义枚举</a></li><li><a href="ch06-02-match.html"><strong>6.2.</strong> <code>match</code>控制流运算符</a></li><li><a href="ch06-03-if-let.html"><strong>6.3.</strong> <code>if let</code>简单控制流</a></li></ul></li><li><a href="ch07-00-modules.html"><strong>7.</strong> 模块</a></li><li><ul class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong>7.1.</strong> <code>mod</code>和文件系统</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html"><strong>7.2.</strong> 使用<code>pub</code>控制可见性</a></li><li><a href="ch07-03-importing-names-with-use.html"><strong>7.3.</strong> 使用<code>use</code>导入命名</a></li></ul></li><li><a href="ch08-00-common-collections.html"><strong>8.</strong> 通用集合类型</a></li><li><ul class="section"><li><a href="ch08-01-vectors.html"><strong>8.1.</strong> vector</a></li><li><a href="ch08-02-strings.html"><strong>8.2.</strong> 字符串</a></li><li><a href="ch08-03-hash-maps.html"><strong>8.3.</strong> 哈希 map</a></li></ul></li><li><a href="ch09-00-error-handling.html"><strong>9.</strong> 错误处理</a></li><li><ul class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong>9.1.</strong> <code>panic!</code>与不可恢复的错误</a></li><li><a href="ch09-02-recoverable-errors-with-result.html"><strong>9.2.</strong> <code>Result</code>与可恢复的错误</a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong>9.3.</strong> <code>panic!</code>还是不<code>panic!</code></a></li></ul></li><li><a href="ch10-00-generics.html"><strong>10.</strong> 泛型、trait 和生命周期</a></li><li><ul class="section"><li><a href="ch10-01-syntax.html"><strong>10.1.</strong> 泛型数据类型</a></li><li><a href="ch10-02-traits.html"><strong>10.2.</strong> trait:定义共享的行为</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong>10.3.</strong> 生命周期与引用有效性</a></li></ul></li></ul>
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<h1 class="menu-title">Rust 程序设计语言 简体中文版</h1>
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<a class="header" href="#介绍" name="介绍"><h1>介绍</h1></a>
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<blockquote>
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<p><a href="https://github.com/rust-lang/book/blob/master/src/ch01-00-introduction.md">ch01-00-introduction.md</a>
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<br>
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commit c51c14215d2ee2cb481bc8a942a3769c6d9a2e1a</p>
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</blockquote>
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<p>欢迎阅读“Rust 程序设计语言”,一本关于 Rust 的介绍性书籍。Rust 是一个着用于安全、速度和并发的编程语言。它的设计不仅可以使程序获得性能和对底层语言的控制,并且能够享受高级语言强大的抽象能力。这些特性使得 Rust 适合那些有类似 C 语言经验并正在寻找一个更安全的替代者的程序员,同时也适合那些来自类似 Python 语言背景,正在探索在不牺牲表现力的情况下编写更好性能代码的人们。</p>
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<p>Rust 在编译时进行其绝大多数的安全检查和内存管理决策,因此程序的运行时性能没有受到影响。这让其在许多其他语言不擅长的应用场景中得以大显身手:有可预测空间和时间要求的程序,嵌入到其他语言中,以及编写底层代码,如设备驱动和操作系统。Rust 也很擅长 web 程序:它驱动着 Rust 包注册网站(package
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registry site),<a href="https://crates.io/">crates.io</a>!我们期待看到<strong>你</strong>使用 Rust 进行创作。</p>
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<p>本书是为已经至少了解一门编程语言的读者而写的。读完本书之后,你应该能自如的编写 Rust 程序。我们将通过小而集中并相互依赖的例子来学习 Rust,并向你展示如何使用 Rust 多样的功能,同时了解它们在后台是如何执行的。</p>
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<a class="header" href="#为本书做出贡献" name="为本书做出贡献"><h2>为本书做出贡献</h2></a>
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<p>本书是开源的。如果你发现任何错误,请不要犹豫,<a href="https://github.com/rust-lang/book">在 GitHub 上</a>发起 issue 或提交 pull request。</p>
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