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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html" class="active"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> 定义模块来控制作用域与私有性</a></li><li class="chapter-item expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> 引用模块项目的路径</a></li><li class="chapter-item expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> 使用 use 关键字将路径引入作用域</a></li><li class="chapter-item expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> 将模块拆分成多个文件</a></li></ol></li><li class="chapter-item expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> 常见集合</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> 使用 Vector 储存列表</a></li><li class="chapter-item expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> 使用字符串储存 UTF-8 编码的文本</a></li><li class="chapter-item expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> 使用 Hash Map 储存键值对</a></li></ol></li><li class="chapter-item expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> 错误处理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> 用 panic! 处理不可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> 用 Result 处理可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> 要不要 panic!</a></li></ol></li><li class="chapter-item expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> 泛型、Trait 和生命周期</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> 泛型数据类型</a></li><li class="chapter-item expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Trait:定义共同行为</a></li><li class="chapter-item expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> 生命周期确保引用有效</a></li></ol></li><li class="chapter-item expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> 编写自动化测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> 如何编写测试</a></li><li class="chapter-item expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> 控制测试如何运行</a></li><li class="chapter-item expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> 测试的组织结构</a></li></ol></li><li class="chapter-item expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> 一个 I/O 项目:构建命令行程序</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> 接受命令行参数</a></li><li class="chapter-item expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> 读取文件</a></li><li class="chapter-item expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> 重构以改进模块化与错误处理</a></li><li class="chapter-item expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> 采用测试驱动开发完善库的功能</a></li><li class="chapter-item expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> 处理环境变量</a></li><li class="chapter-item expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> 将错误信息输出到标准错误而不是标准输出</a></li></ol></li><li class="chapter-item expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Rust 中的函数式语言功能:迭代器与闭包</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> 闭包:可以捕获其环境的匿名函数</a></li><li class="chapter-item expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> 使用迭代器处理元素序列</a></li><li class="chapter-item expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> 改进之前的 I/O 项目</a></li><li class="chapter-item expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> 性能比较:循环对迭代器</a></li></ol></li><li class="chapter-item expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> 更多关于 Cargo 和 Crates.io 的内容</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> 采用发布配置自定义构建</a></li><li class="chapter-item expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> 将 crate 发布到 Crates.io</a></li><li class="chapter-item expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo 工作空间</a></li><li class="chapter-item expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> 使用 cargo install 安装二进制文件</a></li><li class="chapter-item expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Cargo 自定义扩展命令</a></li></ol></li><li class="chapter-item expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> 智能指针</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> 使用 Box<T> 指向堆上数据</a></li><li class="chapter-item expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> 使用 Deref Trait 将智能指针当作常规引用处理</a></li><li class="chapter-item expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> 使用 Drop Trait 运行清理代码</a></li><li class="chapter-item expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T> 引用计数智能指针</a></li><li class="chapter-item expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> 与内部可变性模式</a></li><li class="chapter-item expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> 引用循环会导致内存泄漏</a></li></ol></li><li class="chapter-item expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> 无畏并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> 使用线程同时地运行代码</a></li><li class="chapter-item expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> 使用消息传递在线程间通信</a></li><li class="chapter-item expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> 共享状态并发</a></li><li class="chapter-item expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> 使用 Sync 与 Send Traits 的可扩展并发</a></li></ol></li><li class="chapter-item expanded "><a href="ch17-00-async-await.html"><strong aria-hidden="true">17.</strong> Async 和 await</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch17-01-futures-and-syntax.html"><strong aria-hidden="true">17.1.</strong> Futures 和 async 语法</a></li><li class="chapter-item expanded "><a href="ch17-02-concurrency-with-async.html"><strong aria-hidden="true">17.2.</strong> 并发与 async</a></li><li class="chapter-item expanded "><a href="ch17-03-more-futures.html"><strong aria-hidden="true">17.3.</strong> 使用任意数量的 futures</a></li><li class="chapter-item expanded "><a href="ch17-04-streams.html"><strong aria-hidden="true">17.4.</strong> 流(Streams)</a></li><li class="chapter-item expanded "><a href="ch17-05-traits-for-async.html"><strong aria-hidden="true">17.5.</strong> 深入理解 async 相关的 traits</a></li><li class="chapter-item expanded "><a href="ch17-06-futures-tasks-threads.html"><strong aria-hidden="true">17.6.</strong> Futures,任务(tasks)和线程(threads)</a></li></ol></li><li class="chapter-item expanded "><a href="ch18-00-oop.html"><strong aria-hidden="true">18.</strong> Rust 的面向对象编程特性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch18-01-what-is-oo.html"><strong aria-hidden="true">18.1.</strong> 面向对象语言的特点</a></li><li class="chapter-item expanded "><a href="ch18-02-trait-objects.html"><strong aria-hidden="true">18.2.</strong> 顾及不同类型值的 trait 对象</a></li><li class="chapter-item expanded "><a href="ch18-03-oo-design-patterns.html"><strong aria-hidden="true">18.3.</strong> 面向对象设计模式的实现</a></li></ol></li><li class="chapter-item expanded "><a href="ch19-00-patterns.html"><strong aria-hidden="true">19.</strong> 模式与模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch19-01-all-the-places-for-patterns.html"><strong aria-hidden="true">19.1.</strong> 所有可能会用到模式的位置</a></li><li class="chapter-item expanded "><a href="ch19-02-refutability.html"><strong aria-hidden="true">19.2.</strong> Refutability(可反驳性): 模式是否会匹配失效</a></li><li class="chapter-item expanded "><a href="ch19-03-pattern-syntax.html"><strong aria-hidden="true">19.3.</strong> 模式语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch20-00-advanced-features.html"><strong aria-hidden="true">20.</strong> 高级特征</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch20-01-unsafe-rust.html"><strong aria-hidden="true">20.1.</strong> 不安全的 Rust</a></li><li class="chapter-item expanded "><a href="ch20-03-advanced-traits.html"><strong aria-hidden="true">20.2.</strong> 高级 trait</a></li><li class="chapter-item expanded "><a href="ch20-04-advanced-types.html"><strong aria-hidden="true">20.3.</strong> 高级类型</a></li><li class="chapter-item expanded "><a href="ch20-05-advanced-functions-and-closures.html"><strong aria-hidden="true">20.4.</strong> 高级函数与闭包</a></li><li class="chapter-item expanded "><a href="ch20-06-macros.html"><strong aria-hidden="true">20.5.</strong> 宏</a></li></ol></li><li class="chapter-item expanded "><a href="ch21-00-final-project-a-web-server.html"><strong aria-hidden="true">21.</strong> 最后的项目:构建多线程 web server</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch21-01-single-threaded.html"><strong aria-hidden="true">21.1.</strong> 建立单线程 web server</a></li><li class="chapter-item expanded "><a href="ch21-02-multithreaded.html"><strong aria-hidden="true">21.2.</strong> 将单线程 server 变为多线程 server</a></li><li class="chapter-item expanded "><a href="ch21-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">21.3.</strong> 优雅停机与清理</a></li></ol></li><li class="chapter-item expanded "><a href="appendix-00.html"><strong aria-hidden="true">22.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">22.1.</strong> A - 关键字</a></li><li class="chapter-item expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">22.2.</strong> B - 运算符与符号</a></li><li class="chapter-item expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">22.3.</strong> C - 可派生的 trait</a></li><li class="chapter-item expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">22.4.</strong> D - 实用开发工具</a></li><li class="chapter-item expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">22.5.</strong> E - 版本</a></li><li class="chapter-item expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">22.6.</strong> F - 本书译本</a></li><li class="chapter-item expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">22.7.</strong> G - Rust 是如何开发的与 “Nightly Rust”</a></li></ol></li></ol>
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<main>
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<h2 id="slice-类型"><a class="header" href="#slice-类型">Slice 类型</a></h2>
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<blockquote>
|
||
<p><a href="https://github.com/rust-lang/book/blob/main/src/ch04-03-slices.md">ch04-03-slices.md</a>
|
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<br>
|
||
commit 3d51f70c78162faaebcab0da0de2ddd333e7a8ed</p>
|
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</blockquote>
|
||
<p><em>slice</em> 允许你引用集合中一段连续的元素序列,而不用引用整个集合。slice 是一种引用,所以它没有所有权。</p>
|
||
<p>这里有一个编程小习题:编写一个函数,该函数接收一个用空格分隔单词的字符串,并返回在该字符串中找到的第一个单词。如果函数在该字符串中并未找到空格,则整个字符串就是一个单词,所以应该返回整个字符串。</p>
|
||
<p>让我们推敲下如何不用 slice 编写这个函数的签名,来理解 slice 能解决的问题:</p>
|
||
<pre><code class="language-rust ignore">fn first_word(s: &String) -> ?</code></pre>
|
||
<p><code>first_word</code> 函数有一个参数 <code>&String</code>。因为我们不需要所有权,所以这没有问题。不过应该返回什么呢?我们并没有一个真正获取 <strong>部分</strong> 字符串的办法。不过,我们可以返回单词结尾的索引,结尾由一个空格表示。试试如示例 4-7 中的代码。</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021">fn first_word(s: &String) -> usize {
|
||
let bytes = s.as_bytes();
|
||
|
||
for (i, &item) in bytes.iter().enumerate() {
|
||
if item == b' ' {
|
||
return i;
|
||
}
|
||
}
|
||
|
||
s.len()
|
||
}
|
||
<span class="boring">
|
||
</span><span class="boring">fn main() {}</span></code></pre></pre>
|
||
<p><span class="caption">示例 4-7:<code>first_word</code> 函数返回 <code>String</code> 参数的一个字节索引值</span></p>
|
||
<p>因为需要逐个元素的检查 <code>String</code> 中的值是否为空格,需要用 <code>as_bytes</code> 方法将 <code>String</code> 转化为字节数组。</p>
|
||
<pre><code class="language-rust ignore"><span class="boring">fn first_word(s: &String) -> usize {
|
||
</span> let bytes = s.as_bytes();
|
||
<span class="boring">
|
||
</span><span class="boring"> for (i, &item) in bytes.iter().enumerate() {
|
||
</span><span class="boring"> if item == b' ' {
|
||
</span><span class="boring"> return i;
|
||
</span><span class="boring"> }
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">
|
||
</span><span class="boring"> s.len()
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span><span class="boring">fn main() {}</span></code></pre>
|
||
<p>接下来,使用 <code>iter</code> 方法在字节数组上创建一个迭代器:</p>
|
||
<pre><code class="language-rust ignore"><span class="boring">fn first_word(s: &String) -> usize {
|
||
</span><span class="boring"> let bytes = s.as_bytes();
|
||
</span><span class="boring">
|
||
</span> for (i, &item) in bytes.iter().enumerate() {
|
||
<span class="boring"> if item == b' ' {
|
||
</span><span class="boring"> return i;
|
||
</span><span class="boring"> }
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">
|
||
</span><span class="boring"> s.len()
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span><span class="boring">fn main() {}</span></code></pre>
|
||
<p>我们将在<a href="ch13-02-iterators.html">第十三章</a>详细讨论迭代器。现在,只需知道 <code>iter</code> 方法返回集合中的每一个元素,而 <code>enumerate</code> 包装了 <code>iter</code> 的结果,将这些元素作为元组的一部分来返回。<code>enumerate</code> 返回的元组中,第一个元素是索引,第二个元素是集合中元素的引用。这比我们自己计算索引要方便一些。</p>
|
||
<p>因为 <code>enumerate</code> 方法返回一个元组,我们可以使用模式来解构,我们将在<a href="ch06-02-match.html#%E7%BB%91%E5%AE%9A%E5%80%BC%E7%9A%84%E6%A8%A1%E5%BC%8F">第六章</a>中进一步讨论有关模式的问题。所以在 <code>for</code> 循环中,我们指定了一个模式,其中元组中的 <code>i</code> 是索引而元组中的 <code>&item</code> 是单个字节。因为我们从 <code>.iter().enumerate()</code> 中获取了集合元素的引用,所以模式中使用了 <code>&</code>。</p>
|
||
<p>在 <code>for</code> 循环中,我们通过字节的字面值语法来寻找代表空格的字节。如果找到了一个空格,返回它的位置。否则,使用 <code>s.len()</code> 返回字符串的长度:</p>
|
||
<pre><code class="language-rust ignore"><span class="boring">fn first_word(s: &String) -> usize {
|
||
</span><span class="boring"> let bytes = s.as_bytes();
|
||
</span><span class="boring">
|
||
</span><span class="boring"> for (i, &item) in bytes.iter().enumerate() {
|
||
</span> if item == b' ' {
|
||
return i;
|
||
}
|
||
}
|
||
|
||
s.len()
|
||
<span class="boring">}
|
||
</span><span class="boring">
|
||
</span><span class="boring">fn main() {}</span></code></pre>
|
||
<p>现在有了一个找到字符串中第一个单词结尾索引的方法,不过这有一个问题。我们返回了一个独立的 <code>usize</code>,不过它只在 <code>&String</code> 的上下文中才是一个有意义的数字。换句话说,因为它是一个与 <code>String</code> 相分离的值,无法保证将来它仍然有效。考虑一下示例 4-8 中使用了示例 4-7 中 <code>first_word</code> 函数的程序。</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">fn first_word(s: &String) -> usize {
|
||
</span><span class="boring"> let bytes = s.as_bytes();
|
||
</span><span class="boring">
|
||
</span><span class="boring"> for (i, &item) in bytes.iter().enumerate() {
|
||
</span><span class="boring"> if item == b' ' {
|
||
</span><span class="boring"> return i;
|
||
</span><span class="boring"> }
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">
|
||
</span><span class="boring"> s.len()
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>fn main() {
|
||
let mut s = String::from("hello world");
|
||
|
||
let word = first_word(&s); // word 的值为 5
|
||
|
||
s.clear(); // 这清空了字符串,使其等于 ""
|
||
|
||
// word 在此处的值仍然是 5,
|
||
// 但是没有更多的字符串让我们可以有效地应用数值 5。word 的值现在完全无效!
|
||
}</code></pre></pre>
|
||
<p><span class="caption">示例 4-8:存储 <code>first_word</code> 函数调用的返回值并接着改变 <code>String</code> 的内容</span></p>
|
||
<p>这个程序编译时没有任何错误,而且在调用 <code>s.clear()</code> 之后使用 <code>word</code> 也不会出错。因为 <code>word</code> 与 <code>s</code> 状态完全没有联系,所以 <code>word </code> 仍然包含值 <code>5</code>。可以尝试用值 <code>5</code> 来提取变量 <code>s</code> 的第一个单词,不过这是有 bug 的,因为在我们将 <code>5</code> 保存到 <code>word</code> 之后 <code>s</code> 的内容已经改变。</p>
|
||
<p>我们不得不时刻担心 <code>word</code> 的索引与 <code>s</code> 中的数据不再同步,这很啰嗦且易出错!如果编写这么一个 <code>second_word</code> 函数的话,管理索引这件事将更加容易出问题。它的签名看起来像这样:</p>
|
||
<pre><code class="language-rust ignore">fn second_word(s: &String) -> (usize, usize) {</code></pre>
|
||
<p>现在我们要跟踪一个开始索引 <strong>和</strong> 一个结尾索引,同时有了更多从数据的某个特定状态计算而来的值,但都完全没有与这个状态相关联。现在有三个飘忽不定的不相关变量需要保持同步。</p>
|
||
<p>幸运的是,Rust 为这个问题提供了一个解决方法:字符串 slice。</p>
|
||
<h3 id="字符串-slice"><a class="header" href="#字符串-slice">字符串 slice</a></h3>
|
||
<p><strong>字符串 slice</strong>(<em>string slice</em>)是 <code>String</code> 中一部分值的引用,它看起来像这样:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">fn main() {
|
||
</span> let s = String::from("hello world");
|
||
|
||
let hello = &s[0..5];
|
||
let world = &s[6..11];
|
||
<span class="boring">}</span></code></pre></pre>
|
||
<p>不同于整个 <code>String</code> 的引用,<code>hello</code> 是一个部分 <code>String</code> 的引用,由一个额外的 <code>[0..5]</code> 部分指定。可以使用一个由中括号中的 <code>[starting_index..ending_index]</code> 指定的 range 创建一个 slice,其中 <code>starting_index</code> 是 slice 的第一个位置,<code>ending_index</code> 则是 slice 最后一个位置的后一个值。在其内部,slice 的数据结构存储了 slice 的开始位置和长度,长度对应于 <code>ending_index</code> 减去 <code>starting_index</code> 的值。所以对于 <code>let world = &s[6..11];</code> 的情况,<code>world</code> 将是一个包含指向 <code>s</code> 索引 6 的指针和长度值 5 的 slice。</p>
|
||
<p>图 4-7 展示了一个图例。</p>
|
||
<p><img alt="Three tables: a table representing the stack data of s, which points
|
||
to the byte at index 0 in a table of the string data "hello world" on
|
||
the heap. The third table rep-resents the stack data of the slice world, which
|
||
has a length value of 5 and points to byte 6 of the heap data table."
|
||
src="img/trpl04-07.svg" class="center" style="width: 50%;" /></p>
|
||
<p><span class="caption">图 4-7:引用了部分 <code>String</code> 的字符串 slice</span></p>
|
||
<p>对于 Rust 的 <code>..</code> range 语法,如果想要从索引 0 开始,可以不写两个点号之前的值。换句话说,如下两个语句是相同的:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let s = String::from("hello");
|
||
|
||
let slice = &s[0..2];
|
||
let slice = &s[..2];
|
||
<span class="boring">}</span></code></pre></pre>
|
||
<p>依此类推,如果 slice 包含 <code>String</code> 的最后一个字节,也可以舍弃尾部的数字。这意味着如下也是相同的:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let s = String::from("hello");
|
||
|
||
let len = s.len();
|
||
|
||
let slice = &s[3..len];
|
||
let slice = &s[3..];
|
||
<span class="boring">}</span></code></pre></pre>
|
||
<p>也可以同时舍弃这两个值来获取整个字符串的 slice。所以如下亦是相同的:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let s = String::from("hello");
|
||
|
||
let len = s.len();
|
||
|
||
let slice = &s[0..len];
|
||
let slice = &s[..];
|
||
<span class="boring">}</span></code></pre></pre>
|
||
<blockquote>
|
||
<p>注意:字符串 slice range 的索引必须位于有效的 UTF-8 字符边界内,如果尝试从一个多字节字符的中间位置创建字符串 slice,则程序将会因错误而退出。出于介绍字符串 slice 的目的,本部分假设只使用 ASCII 字符集;第八章的 <a href="ch08-02-strings.html#%E4%BD%BF%E7%94%A8%E5%AD%97%E7%AC%A6%E4%B8%B2%E5%82%A8%E5%AD%98-utf-8-%E7%BC%96%E7%A0%81%E7%9A%84%E6%96%87%E6%9C%AC">“使用字符串储存 UTF-8 编码的文本”</a> 部分会更加全面的讨论 UTF-8 处理问题。</p>
|
||
</blockquote>
|
||
<p>在记住所有这些知识后,让我们重写 <code>first_word</code> 来返回一个 slice。“字符串 slice” 的类型声明写作 <code>&str</code>:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021">fn first_word(s: &String) -> &str {
|
||
let bytes = s.as_bytes();
|
||
|
||
for (i, &item) in bytes.iter().enumerate() {
|
||
if item == b' ' {
|
||
return &s[0..i];
|
||
}
|
||
}
|
||
|
||
&s[..]
|
||
}
|
||
<span class="boring">
|
||
</span><span class="boring">fn main() {}</span></code></pre></pre>
|
||
<p>我们使用跟示例 4-7 相同的方式获取单词结尾的索引,通过寻找第一个出现的空格。当找到一个空格,我们返回一个字符串 slice,它使用字符串的开始和空格的索引作为开始和结束的索引。</p>
|
||
<p>现在当调用 <code>first_word</code> 时,会返回与底层数据关联的单个值。这个值由一个 slice 开始位置的引用和 slice 中元素的数量组成。</p>
|
||
<p><code>second_word</code> 函数也可以改为返回一个 slice:</p>
|
||
<pre><code class="language-rust ignore">fn second_word(s: &String) -> &str {</code></pre>
|
||
<p>现在我们有了一个不易混淆且直观的 API 了,因为编译器会确保指向 <code>String</code> 的引用持续有效。还记得示例 4-8 程序中,那个当我们获取第一个单词结尾的索引后,接着就清除了字符串导致索引就无效的 bug 吗?那些代码在逻辑上是不正确的,但却没有显示任何直接的错误。问题会在之后尝试对空字符串使用第一个单词的索引时出现。slice 就不可能出现这种 bug 并让我们更早的知道出问题了。使用 slice 版本的 <code>first_word</code> 会抛出一个编译时错误:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile"><span class="boring">fn first_word(s: &String) -> &str {
|
||
</span><span class="boring"> let bytes = s.as_bytes();
|
||
</span><span class="boring">
|
||
</span><span class="boring"> for (i, &item) in bytes.iter().enumerate() {
|
||
</span><span class="boring"> if item == b' ' {
|
||
</span><span class="boring"> return &s[0..i];
|
||
</span><span class="boring"> }
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">
|
||
</span><span class="boring"> &s[..]
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>fn main() {
|
||
let mut s = String::from("hello world");
|
||
|
||
let word = first_word(&s);
|
||
|
||
s.clear(); // 错误!
|
||
|
||
println!("the first word is: {word}");
|
||
}</code></pre>
|
||
<p>这里是编译错误:</p>
|
||
<pre><code class="language-console">$ cargo run
|
||
Compiling ownership v0.1.0 (file:///projects/ownership)
|
||
error[E0502]: cannot borrow `s` as mutable because it is also borrowed as immutable
|
||
--> src/main.rs:18:5
|
||
|
|
||
16 | let word = first_word(&s);
|
||
| -- immutable borrow occurs here
|
||
17 |
|
||
18 | s.clear(); // error!
|
||
| ^^^^^^^^^ mutable borrow occurs here
|
||
19 |
|
||
20 | println!("the first word is: {word}");
|
||
| ------ immutable borrow later used here
|
||
|
||
For more information about this error, try `rustc --explain E0502`.
|
||
error: could not compile `ownership` (bin "ownership") due to 1 previous error
|
||
</code></pre>
|
||
<p>回忆一下借用规则,当拥有某值的不可变引用时,就不能再获取一个可变引用。因为 <code>clear</code> 需要清空 <code>String</code>,它尝试获取一个可变引用。在调用 <code>clear</code> 之后的 <code>println!</code> 使用了 <code>word</code> 中的引用,所以这个不可变的引用在此时必须仍然有效。Rust 不允许 <code>clear</code> 中的可变引用和 <code>word</code> 中的不可变引用同时存在,因此编译失败。Rust 不仅使得我们的 API 简单易用,也在编译时就消除了一整类的错误!</p>
|
||
<p><a id="string-literals-are-slices"></a></p>
|
||
<h4 id="字符串字面值就是-slice"><a class="header" href="#字符串字面值就是-slice">字符串字面值就是 slice</a></h4>
|
||
<p>还记得我们讲到过字符串字面值被储存在二进制文件中吗?现在知道 slice 了,我们就可以正确地理解字符串字面值了:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let s = "Hello, world!";
|
||
<span class="boring">}</span></code></pre></pre>
|
||
<p>这里 <code>s</code> 的类型是 <code>&str</code>:它是一个指向二进制程序特定位置的 slice。这也就是为什么字符串字面值是不可变的;<code>&str</code> 是一个不可变引用。</p>
|
||
<h4 id="字符串-slice-作为参数"><a class="header" href="#字符串-slice-作为参数">字符串 slice 作为参数</a></h4>
|
||
<p>在知道了能够获取字面值和 <code>String</code> 的 slice 后,我们对 <code>first_word</code> 做了改进,这是它的签名:</p>
|
||
<pre><code class="language-rust ignore">fn first_word(s: &String) -> &str {</code></pre>
|
||
<p>而更有经验的 Rustacean 会编写出示例 4-9 中的签名,因为它使得可以对 <code>&String</code> 值和 <code>&str</code> 值使用相同的函数:</p>
|
||
<pre><code class="language-rust ignore">fn first_word(s: &str) -> &str {
|
||
<span class="boring"> let bytes = s.as_bytes();
|
||
</span><span class="boring">
|
||
</span><span class="boring"> for (i, &item) in bytes.iter().enumerate() {
|
||
</span><span class="boring"> if item == b' ' {
|
||
</span><span class="boring"> return &s[0..i];
|
||
</span><span class="boring"> }
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">
|
||
</span><span class="boring"> &s[..]
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring"> let my_string = String::from("hello world");
|
||
</span><span class="boring">
|
||
</span><span class="boring"> // `first_word` 适用于 `String`(的 slice),部分或全部
|
||
</span><span class="boring"> let word = first_word(&my_string[0..6]);
|
||
</span><span class="boring"> let word = first_word(&my_string[..]);
|
||
</span><span class="boring"> // `first_word` 也适用于 `String` 的引用,
|
||
</span><span class="boring"> // 这等价于整个 `String` 的 slice
|
||
</span><span class="boring"> let word = first_word(&my_string);
|
||
</span><span class="boring">
|
||
</span><span class="boring"> let my_string_literal = "hello world";
|
||
</span><span class="boring">
|
||
</span><span class="boring"> // `first_word` 适用于字符串字面值,部分或全部
|
||
</span><span class="boring"> let word = first_word(&my_string_literal[0..6]);
|
||
</span><span class="boring"> let word = first_word(&my_string_literal[..]);
|
||
</span><span class="boring">
|
||
</span><span class="boring"> // 因为字符串字面值已经 **是** 字符串 slice 了,
|
||
</span><span class="boring"> // 这也是适用的,无需 slice 语法!
|
||
</span><span class="boring"> let word = first_word(my_string_literal);
|
||
</span><span class="boring">}</span></code></pre>
|
||
<p><span class="caption">示例 4-9: 通过将 <code>s</code> 参数的类型改为字符串 slice 来改进 <code>first_word</code> 函数</span></p>
|
||
<p>如果有一个字符串 slice,可以直接传递它。如果有一个 <code>String</code>,则可以传递整个 <code>String</code> 的 slice 或对 <code>String</code> 的引用。这种灵活性利用了 <em>deref coercions</em> 的优势,这个特性我们将在<a href="ch15-02-deref.html#%E5%87%BD%E6%95%B0%E5%92%8C%E6%96%B9%E6%B3%95%E7%9A%84%E9%9A%90%E5%BC%8F-deref-%E5%BC%BA%E5%88%B6%E8%BD%AC%E6%8D%A2">“函数和方法的隐式 Deref 强制转换”</a>章节中介绍。定义一个获取字符串 slice 而不是 <code>String</code> 引用的函数使得我们的 API 更加通用并且不会丢失任何功能:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">fn first_word(s: &str) -> &str {
|
||
</span><span class="boring"> let bytes = s.as_bytes();
|
||
</span><span class="boring">
|
||
</span><span class="boring"> for (i, &item) in bytes.iter().enumerate() {
|
||
</span><span class="boring"> if item == b' ' {
|
||
</span><span class="boring"> return &s[0..i];
|
||
</span><span class="boring"> }
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">
|
||
</span><span class="boring"> &s[..]
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>fn main() {
|
||
let my_string = String::from("hello world");
|
||
|
||
// `first_word` 适用于 `String`(的 slice),部分或全部
|
||
let word = first_word(&my_string[0..6]);
|
||
let word = first_word(&my_string[..]);
|
||
// `first_word` 也适用于 `String` 的引用,
|
||
// 这等价于整个 `String` 的 slice
|
||
let word = first_word(&my_string);
|
||
|
||
let my_string_literal = "hello world";
|
||
|
||
// `first_word` 适用于字符串字面值,部分或全部
|
||
let word = first_word(&my_string_literal[0..6]);
|
||
let word = first_word(&my_string_literal[..]);
|
||
|
||
// 因为字符串字面值已经 **是** 字符串 slice 了,
|
||
// 这也是适用的,无需 slice 语法!
|
||
let word = first_word(my_string_literal);
|
||
}</code></pre></pre>
|
||
<h3 id="其他类型的-slice"><a class="header" href="#其他类型的-slice">其他类型的 slice</a></h3>
|
||
<p>字符串 slice,正如你想象的那样,是针对字符串的。不过也有更通用的 slice 类型。考虑一下这个数组:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let a = [1, 2, 3, 4, 5];
|
||
<span class="boring">}</span></code></pre></pre>
|
||
<p>就跟我们想要获取字符串的一部分那样,我们也会想要引用数组的一部分。我们可以这样做:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let a = [1, 2, 3, 4, 5];
|
||
|
||
let slice = &a[1..3];
|
||
|
||
assert_eq!(slice, &[2, 3]);
|
||
<span class="boring">}</span></code></pre></pre>
|
||
<p>这个 slice 的类型是 <code>&[i32]</code>。它跟字符串 slice 的工作方式一样,通过存储第一个集合元素的引用和一个集合总长度。你可以对其他所有集合使用这类 slice。第八章讲到 vector 时会详细讨论这些集合。</p>
|
||
<h2 id="总结"><a class="header" href="#总结">总结</a></h2>
|
||
<p>所有权、借用和 slice 这些概念让 Rust 程序在编译时确保内存安全。Rust 语言提供了跟其他系统编程语言相同的方式来控制你使用的内存,但拥有数据所有者在离开作用域后自动清除其数据的功能意味着你无须额外编写和调试相关的控制代码。</p>
|
||
<p>所有权系统影响了 Rust 中很多其他部分的工作方式,所以我们还会继续讲到这些概念,这将贯穿本书的余下内容。让我们开始第五章,来看看如何将多份数据组合进一个 <code>struct</code> 中。</p>
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