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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> 定义模块来控制作用域与私有性</a></li><li class="chapter-item expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> 引用模块项目的路径</a></li><li class="chapter-item expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> 使用 use 关键字将路径引入作用域</a></li><li class="chapter-item expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> 将模块拆分成多个文件</a></li></ol></li><li class="chapter-item expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> 常见集合</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> 使用 Vector 储存列表</a></li><li class="chapter-item expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> 使用字符串储存 UTF-8 编码的文本</a></li><li class="chapter-item expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> 使用 Hash Map 储存键值对</a></li></ol></li><li class="chapter-item expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> 错误处理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> 用 panic! 处理不可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> 用 Result 处理可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> 要不要 panic!</a></li></ol></li><li class="chapter-item expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> 泛型、Trait 和生命周期</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> 泛型数据类型</a></li><li class="chapter-item expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Trait定义共同行为</a></li><li class="chapter-item expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> 生命周期确保引用有效</a></li></ol></li><li class="chapter-item expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> 编写自动化测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> 如何编写测试</a></li><li class="chapter-item expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> 控制测试如何运行</a></li><li class="chapter-item expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> 测试的组织结构</a></li></ol></li><li class="chapter-item expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> 一个 I/O 项目:构建命令行程序</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> 接受命令行参数</a></li><li class="chapter-item expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> 读取文件</a></li><li class="chapter-item expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> 重构以改进模块化与错误处理</a></li><li class="chapter-item expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> 采用测试驱动开发完善库的功能</a></li><li class="chapter-item expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> 处理环境变量</a></li><li class="chapter-item expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> 将错误信息输出到标准错误而不是标准输出</a></li></ol></li><li class="chapter-item expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Rust 中的函数式语言功能:迭代器与闭包</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> 闭包:可以捕获其环境的匿名函数</a></li><li class="chapter-item expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> 使用迭代器处理元素序列</a></li><li class="chapter-item expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> 改进之前的 I/O 项目</a></li><li class="chapter-item expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> 性能比较:循环对迭代器</a></li></ol></li><li class="chapter-item expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> 更多关于 Cargo 和 Crates.io 的内容</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> 采用发布配置自定义构建</a></li><li class="chapter-item expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> 将 crate 发布到 Crates.io</a></li><li class="chapter-item expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo 工作空间</a></li><li class="chapter-item expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> 使用 cargo install 安装二进制文件</a></li><li class="chapter-item expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Cargo 自定义扩展命令</a></li></ol></li><li class="chapter-item expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> 智能指针</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> 使用 Box&lt;T&gt; 指向堆上数据</a></li><li class="chapter-item expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> 使用 Deref Trait 将智能指针当作常规引用处理</a></li><li class="chapter-item expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> 使用 Drop Trait 运行清理代码</a></li><li class="chapter-item expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc&lt;T&gt; 引用计数智能指针</a></li><li class="chapter-item expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell&lt;T&gt; 与内部可变性模式</a></li><li class="chapter-item expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> 引用循环会导致内存泄漏</a></li></ol></li><li class="chapter-item expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> 无畏并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> 使用线程同时地运行代码</a></li><li class="chapter-item expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> 使用消息传递在线程间通信</a></li><li class="chapter-item expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> 共享状态并发</a></li><li class="chapter-item expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> 使用 Sync 与 Send Traits 的可扩展并发</a></li></ol></li><li class="chapter-item expanded "><a href="ch17-00-async-await.html"><strong aria-hidden="true">17.</strong> Async 和 await</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch17-01-futures-and-syntax.html"><strong aria-hidden="true">17.1.</strong> Futures 和 async 语法</a></li><li class="chapter-item expanded "><a href="ch17-02-concurrency-with-async.html"><strong aria-hidden="true">17.2.</strong> 并发与 async</a></li><li class="chapter-item expanded "><a href="ch17-03-more-futures.html"><strong aria-hidden="true">17.3.</strong> 使用任意数量的 futures</a></li><li class="chapter-item expanded "><a href="ch17-04-streams.html"><strong aria-hidden="true">17.4.</strong>Streams</a></li><li class="chapter-item expanded "><a href="ch17-05-traits-for-async.html"><strong aria-hidden="true">17.5.</strong> 深入理解 async 相关的 traits</a></li><li class="chapter-item expanded "><a href="ch17-06-futures-tasks-threads.html"><strong aria-hidden="true">17.6.</strong> Futures任务tasks和线程threads</a></li></ol></li><li class="chapter-item expanded "><a href="ch18-00-oop.html"><strong aria-hidden="true">18.</strong> Rust 的面向对象编程特性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch18-01-what-is-oo.html"><strong aria-hidden="true">18.1.</strong> 面向对象语言的特点</a></li><li class="chapter-item expanded "><a href="ch18-02-trait-objects.html"><strong aria-hidden="true">18.2.</strong> 顾及不同类型值的 trait 对象</a></li><li class="chapter-item expanded "><a href="ch18-03-oo-design-patterns.html"><strong aria-hidden="true">18.3.</strong> 面向对象设计模式的实现</a></li></ol></li><li class="chapter-item expanded "><a href="ch19-00-patterns.html"><strong aria-hidden="true">19.</strong> 模式与模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch19-01-all-the-places-for-patterns.html"><strong aria-hidden="true">19.1.</strong> 所有可能会用到模式的位置</a></li><li class="chapter-item expanded "><a href="ch19-02-refutability.html"><strong aria-hidden="true">19.2.</strong> Refutability可反驳性: 模式是否会匹配失效</a></li><li class="chapter-item expanded "><a href="ch19-03-pattern-syntax.html"><strong aria-hidden="true">19.3.</strong> 模式语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch20-00-advanced-features.html"><strong aria-hidden="true">20.</strong> 高级特征</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch20-01-unsafe-rust.html"><strong aria-hidden="true">20.1.</strong> 不安全的 Rust</a></li><li class="chapter-item expanded "><a href="ch20-03-advanced-traits.html"><strong aria-hidden="true">20.2.</strong> 高级 trait</a></li><li class="chapter-item expanded "><a href="ch20-04-advanced-types.html"><strong aria-hidden="true">20.3.</strong> 高级类型</a></li><li class="chapter-item expanded "><a href="ch20-05-advanced-functions-and-closures.html"><strong aria-hidden="true">20.4.</strong> 高级函数与闭包</a></li><li class="chapter-item expanded "><a href="ch20-06-macros.html"><strong aria-hidden="true">20.5.</strong></a></li></ol></li><li class="chapter-item expanded "><a href="ch21-00-final-project-a-web-server.html"><strong aria-hidden="true">21.</strong> 最后的项目:构建多线程 web server</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch21-01-single-threaded.html"><strong aria-hidden="true">21.1.</strong> 建立单线程 web server</a></li><li class="chapter-item expanded "><a href="ch21-02-multithreaded.html"><strong aria-hidden="true">21.2.</strong> 将单线程 server 变为多线程 server</a></li><li class="chapter-item expanded "><a href="ch21-03-graceful-shutdown-and-cleanup.html" class="active"><strong aria-hidden="true">21.3.</strong> 优雅停机与清理</a></li></ol></li><li class="chapter-item expanded "><a href="appendix-00.html"><strong aria-hidden="true">22.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">22.1.</strong> A - 关键字</a></li><li class="chapter-item expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">22.2.</strong> B - 运算符与符号</a></li><li class="chapter-item expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">22.3.</strong> C - 可派生的 trait</a></li><li class="chapter-item expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">22.4.</strong> D - 实用开发工具</a></li><li class="chapter-item expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">22.5.</strong> E - 版本</a></li><li class="chapter-item expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">22.6.</strong> F - 本书译本</a></li><li class="chapter-item expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">22.7.</strong> G - Rust 是如何开发的与 “Nightly Rust”</a></li></ol></li></ol>
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<h2 id="优雅停机与清理"><a class="header" href="#优雅停机与清理">优雅停机与清理</a></h2>
<blockquote>
<p><a href="https://github.com/rust-lang/book/blob/main/src/ch21-03-graceful-shutdown-and-cleanup.md">ch21-03-graceful-shutdown-and-cleanup.md</a>
<br>
commit 3e5105b52f7e8d3d95def07ffade4dcb1cfdee27</p>
</blockquote>
<p>示例 20-20 中的代码如期通过使用线程池异步的响应请求。这里有一些警告说 <code>workers</code><code>id</code><code>thread</code> 字段没有直接被使用,这提醒了我们并没有清理所有的内容。当使用不那么优雅的 <span class="keystroke">ctrl-c</span> 终止主线程时,所有其他线程也会立刻停止,即便它们正处于处理请求的过程中。</p>
<p>现在我们要为 <code>ThreadPool</code> 实现 <code>Drop</code> trait 对线程池中的每一个线程调用 <code>join</code>,这样这些线程将会执行完它们的请求。接着会为 <code>ThreadPool</code> 实现一个告诉线程它们应该停止接收新请求并结束的方式。为了实践这些代码,修改 server 在优雅停机graceful shutdown之前只接受两个请求。</p>
<h3 id="为-threadpool-实现-drop-trait"><a class="header" href="#为-threadpool-实现-drop-trait"><code>ThreadPool</code> 实现 <code>Drop</code> Trait</a></h3>
<p>现在开始为线程池实现 <code>Drop</code>。当线程池被丢弃时,应该 join 所有线程以确保它们完成其操作。示例 20-22 展示了 <code>Drop</code> 实现的第一次尝试;这些代码还不能够编译:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust ignore does_not_compile"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span>impl Drop for ThreadPool {
fn drop(&amp;mut self) {
for worker in &amp;mut self.workers {
println!("Shutting down worker {}", worker.id);
worker.thread.join().unwrap();
}
}
}
<span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: thread::JoinHandle&lt;()&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!("Worker {id} got a job; executing.");
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker { id, thread }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p><span class="caption">示例 20-22: 当线程池离开作用域时 join 每个线程</span></p>
<p>这里首先遍历线程池中的每个 <code>workers</code>。这里使用了 <code>&amp;mut</code> 因为 <code>self</code> 本身是一个可变引用而且也需要能够修改 <code>worker</code>。对于每一个线程,会打印出说明信息表明此特定 worker 正在关闭,接着在 worker 线程上调用 <code>join</code>。如果 <code>join</code> 调用失败,通过 <code>unwrap</code> 使得 panic 并进行不优雅的关闭。</p>
<p>如下是尝试编译代码时得到的错误:</p>
<pre><code class="language-console">$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
error[E0507]: cannot move out of `worker.thread` which is behind a mutable reference
--&gt; src/lib.rs:52:13
|
52 | worker.thread.join().unwrap();
| ^^^^^^^^^^^^^ ------ `worker.thread` moved due to this method call
| |
| move occurs because `worker.thread` has type `JoinHandle&lt;()&gt;`, which does not implement the `Copy` trait
|
note: `JoinHandle::&lt;T&gt;::join` takes ownership of the receiver `self`, which moves `worker.thread`
--&gt; /rustc/eeb90cda1969383f56a2637cbd3037bdf598841c/library/std/src/thread/mod.rs:1778:17
For more information about this error, try `rustc --explain E0507`.
error: could not compile `hello` (lib) due to 1 previous error
</code></pre>
<p>这里的错误告诉我们并不能调用 <code>join</code>,因为我们只有每一个 <code>worker</code> 的可变借用,而 <code>join</code> 需要获取其参数的所有权。为了解决这个问题,需要一个方法将 <code>thread</code> 移动出拥有其所有权的 <code>Worker</code> 实例以便 <code>join</code> 可以消费这个线程。示例 17-15 中我们曾见过这么做的方法:如果 <code>Worker</code> 存放的是 <code>Option&lt;thread::JoinHandle&lt;()&gt;</code>,就可以在 <code>Option</code> 上调用 <code>take</code> 方法将值从 <code>Some</code> 成员中移动出来而对 <code>None</code> 成员不做处理。换句话说,正在运行的 <code>Worker</code><code>thread</code> 将是 <code>Some</code> 成员值,而当需要清理 worker 时,将 <code>Some</code> 替换为 <code>None</code>,这样 worker 就没有可以运行的线程了。</p>
<p>为此需要更新 <code>Worker</code> 的定义为如下:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust ignore does_not_compile"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Drop for ThreadPool {
</span><span class="boring"> fn drop(&amp;mut self) {
</span><span class="boring"> for worker in &amp;mut self.workers {
</span><span class="boring"> println!("Shutting down worker {}", worker.id);
</span><span class="boring">
</span><span class="boring"> worker.thread.join().unwrap();
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span>struct Worker {
id: usize,
thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
}
<span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!("Worker {id} got a job; executing.");
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker { id, thread }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p>现在依靠编译器来找出其他需要修改的地方。check 代码会得到两个错误:</p>
<pre><code class="language-console">$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
error[E0599]: no method named `join` found for enum `Option` in the current scope
--&gt; src/lib.rs:52:27
|
52 | worker.thread.join().unwrap();
| ^^^^ method not found in `Option&lt;JoinHandle&lt;()&gt;&gt;`
|
note: the method `join` exists on the type `JoinHandle&lt;()&gt;`
--&gt; /rustc/eeb90cda1969383f56a2637cbd3037bdf598841c/library/std/src/thread/mod.rs:1778:5
help: consider using `Option::expect` to unwrap the `JoinHandle&lt;()&gt;` value, panicking if the value is an `Option::None`
|
52 | worker.thread.expect("REASON").join().unwrap();
| +++++++++++++++++
error[E0308]: mismatched types
--&gt; src/lib.rs:72:22
|
72 | Worker { id, thread }
| ^^^^^^ expected `Option&lt;JoinHandle&lt;()&gt;&gt;`, found `JoinHandle&lt;_&gt;`
|
= note: expected enum `Option&lt;JoinHandle&lt;()&gt;&gt;`
found struct `JoinHandle&lt;_&gt;`
help: try wrapping the expression in `Some`
|
72 | Worker { id, thread: Some(thread) }
| +++++++++++++ +
Some errors have detailed explanations: E0308, E0599.
For more information about an error, try `rustc --explain E0308`.
error: could not compile `hello` (lib) due to 2 previous errors
</code></pre>
<p>让我们修复第二个错误,它指向 <code>Worker::new</code> 结尾的代码;当新建 <code>Worker</code> 时需要将 <code>thread</code> 值封装进 <code>Some</code>。做出如下改变以修复问题:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust ignore does_not_compile"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Drop for ThreadPool {
</span><span class="boring"> fn drop(&amp;mut self) {
</span><span class="boring"> for worker in &amp;mut self.workers {
</span><span class="boring"> println!("Shutting down worker {}", worker.id);
</span><span class="boring">
</span><span class="boring"> worker.thread.join().unwrap();
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span>impl Worker {
fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
// --snip--
<span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!("Worker {id} got a job; executing.");
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span> Worker {
id,
thread: Some(thread),
}
}
}</code></pre>
<p>第一个错误位于 <code>Drop</code> 实现中。之前提到过要调用 <code>Option</code> 上的 <code>take</code><code>thread</code> 移动出 <code>worker</code>。如下改变会修复问题:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust ignore not_desired_behavior"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span>impl Drop for ThreadPool {
fn drop(&amp;mut self) {
for worker in &amp;mut self.workers {
println!("Shutting down worker {}", worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
<span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!("Worker {id} got a job; executing.");
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker {
</span><span class="boring"> id,
</span><span class="boring"> thread: Some(thread),
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p>如第十八章我们见过的,<code>Option</code> 上的 <code>take</code> 方法会取出 <code>Some</code> 而留下 <code>None</code>。使用 <code>if let</code> 解构 <code>Some</code> 并得到线程,接着在线程上调用 <code>join</code>。如果 worker 的线程已然是 <code>None</code>,就知道此时这个 worker 已经清理了其线程所以无需做任何操作。</p>
<h3 id="向线程发送信号使其停止接收任务"><a class="header" href="#向线程发送信号使其停止接收任务">向线程发送信号使其停止接收任务</a></h3>
<p>有了所有这些修改,代码就能编译且没有任何警告。不过也有坏消息,这些代码还不能以我们期望的方式运行。问题的关键在于 <code>Worker</code> 中分配的线程所运行的闭包中的逻辑:调用 <code>join</code> 并不会关闭线程,因为它们一直 <code>loop</code> 来寻找任务。如果采用这个实现来尝试丢弃 <code>ThreadPool</code>,则主线程会永远阻塞在等待第一个线程结束上。</p>
<p>为了修复这个问题,我们将修改 <code>ThreadPool</code><code>drop</code> 实现并修改 <code>Worker</code> 循环。</p>
<p>首先修改 <code>ThreadPool</code><code>drop</code> 实现在等待线程结束前显式丢弃 <code>sender</code>。示例 20-23 展示了 <code>ThreadPool</code> 显式丢弃 <code>sender</code> 所作的修改。我们使用了与之前处理线程时相同的 <code>Option</code><code>take</code> 技术以便能从 <code>ThreadPool</code> 中移动 <code>sender</code></p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground not_desired_behavior"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span>pub struct ThreadPool {
workers: Vec&lt;Worker&gt;,
sender: Option&lt;mpsc::Sender&lt;Job&gt;&gt;,
}
// --snip--
<span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span>impl ThreadPool {
<span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span> pub fn new(size: usize) -&gt; ThreadPool {
// --snip--
<span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span> ThreadPool {
workers,
sender: Some(sender),
}
}
pub fn execute&lt;F&gt;(&amp;self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job = Box::new(f);
self.sender.as_ref().unwrap().send(job).unwrap();
}
}
impl Drop for ThreadPool {
fn drop(&amp;mut self) {
drop(self.sender.take());
for worker in &amp;mut self.workers {
println!("Shutting down worker {}", worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
<span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!("Worker {id} got a job; executing.");
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker {
</span><span class="boring"> id,
</span><span class="boring"> thread: Some(thread),
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p><span class="caption">示例 20-23: 在 join worker 线程之前显式丢弃 <code>sender</code></span></p>
<p>丢弃 <code>sender</code> 会关闭信道,这表明不会有更多的消息被发送。这时 worker 中的无限循环中的所有 <code>recv</code> 调用都会返回错误。在示例 20-24 中,我们修改 <code>Worker</code> 循环在这种情况下优雅地退出,这意味着当 <code>ThreadPool</code><code>drop</code> 实现调用 <code>join</code> 时线程会结束。</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: Option&lt;mpsc::Sender&lt;Job&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool {
</span><span class="boring"> workers,
</span><span class="boring"> sender: Some(sender),
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.as_ref().unwrap().send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Drop for ThreadPool {
</span><span class="boring"> fn drop(&amp;mut self) {
</span><span class="boring"> drop(self.sender.take());
</span><span class="boring">
</span><span class="boring"> for worker in &amp;mut self.workers {
</span><span class="boring"> println!("Shutting down worker {}", worker.id);
</span><span class="boring">
</span><span class="boring"> if let Some(thread) = worker.thread.take() {
</span><span class="boring"> thread.join().unwrap();
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span>impl Worker {
fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
let thread = thread::spawn(move || loop {
let message = receiver.lock().unwrap().recv();
match message {
Ok(job) =&gt; {
println!("Worker {id} got a job; executing.");
job();
}
Err(_) =&gt; {
println!("Worker {id} disconnected; shutting down.");
break;
}
}
});
Worker {
id,
thread: Some(thread),
}
}
}</code></pre>
<p><span class="caption">示例 20-24<code>recv</code> 返回错误时显式退出循环</span></p>
<p>为了实践这些代码,如示例 20-25 所示修改 <code>main</code> 在优雅停机 server 之前只接受两个请求:</p>
<p><span class="filename">文件名src/main.rs</span></p>
<pre><code class="language-rust ignore"><span class="boring">use hello::ThreadPool;
</span><span class="boring">use std::{
</span><span class="boring"> fs,
</span><span class="boring"> io::{prelude::*, BufReader},
</span><span class="boring"> net::{TcpListener, TcpStream},
</span><span class="boring"> thread,
</span><span class="boring"> time::Duration,
</span><span class="boring">};
</span><span class="boring">
</span>fn main() {
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
let pool = ThreadPool::new(4);
for stream in listener.incoming().take(2) {
let stream = stream.unwrap();
pool.execute(|| {
handle_connection(stream);
});
}
println!("Shutting down.");
}
<span class="boring">
</span><span class="boring">fn handle_connection(mut stream: TcpStream) {
</span><span class="boring"> let buf_reader = BufReader::new(&amp;stream);
</span><span class="boring"> let request_line = buf_reader.lines().next().unwrap().unwrap();
</span><span class="boring">
</span><span class="boring"> let (status_line, filename) = match &amp;request_line[..] {
</span><span class="boring"> "GET / HTTP/1.1" =&gt; ("HTTP/1.1 200 OK", "hello.html"),
</span><span class="boring"> "GET /sleep HTTP/1.1" =&gt; {
</span><span class="boring"> thread::sleep(Duration::from_secs(5));
</span><span class="boring"> ("HTTP/1.1 200 OK", "hello.html")
</span><span class="boring"> }
</span><span class="boring"> _ =&gt; ("HTTP/1.1 404 NOT FOUND", "404.html"),
</span><span class="boring"> };
</span><span class="boring">
</span><span class="boring"> let contents = fs::read_to_string(filename).unwrap();
</span><span class="boring"> let length = contents.len();
</span><span class="boring">
</span><span class="boring"> let response =
</span><span class="boring"> format!("{status_line}\r\nContent-Length: {length}\r\n\r\n{contents}");
</span><span class="boring">
</span><span class="boring"> stream.write_all(response.as_bytes()).unwrap();
</span><span class="boring">}</span></code></pre>
<p><span class="caption">示例 20-25: 在处理两个请求之后通过退出循环来停止 server</span></p>
<p>你不会希望真实世界的 web server 只处理两次请求就停机了,这只是为了展示优雅停机和清理处于正常工作状态。</p>
<p><code>take</code> 方法定义于 <code>Iterator</code> trait这里限制循环最多头 2 次。<code>ThreadPool</code> 会在 <code>main</code> 的结尾离开作用域,而且还会看到 <code>drop</code> 实现的运行。</p>
<p>使用 <code>cargo run</code> 启动 server并发起三个请求。第三个请求应该会失败而终端的输出应该看起来像这样</p>
<pre><code class="language-console">$ cargo run
Compiling hello v0.1.0 (file:///projects/hello)
Finished dev [unoptimized + debuginfo] target(s) in 1.0s
Running `target/debug/hello`
Worker 0 got a job; executing.
Shutting down.
Shutting down worker 0
Worker 3 got a job; executing.
Worker 1 disconnected; shutting down.
Worker 2 disconnected; shutting down.
Worker 3 disconnected; shutting down.
Worker 0 disconnected; shutting down.
Shutting down worker 1
Shutting down worker 2
Shutting down worker 3
</code></pre>
<p>可能会出现不同顺序的 worker 和信息输出。可以从信息中看到服务是如何运行的worker 0 和 worker 3 获取了头两个请求。server 会在头第二个请求后停止接受请求,<code>ThreadPool</code><code>Drop</code> 实现甚至会在 worker 3 开始工作之前就开始执行。丢弃 <code>sender</code> 会断开所有 worker 的连接并让它们关闭。每个 worker 在断开时会打印出一个信息,接着线程池调用 <code>join</code> 来等待每一个 worker 线程结束。</p>
<p>这个特定的运行过程中一个有趣的地方在于:<code>ThreadPool</code> 丢弃 <code>sender</code>,而在任何线程收到消息之前,就尝试 join worker 0 了。worker 0 还没有从 <code>recv</code> 获得一个错误,所以主线程阻塞直到 worker 0 结束。与此同时worker 3 接收到一个任务接着所有线程会收到一个错误。一旦 worker 0 结束,主线程就等待余下其他 worker 结束。此时它们都退出了循环并停止。</p>
<p>恭喜!现在我们完成了这个项目,也有了一个使用线程池异步响应请求的基础 web server。我们能对 server 执行优雅停机,它会清理线程池中的所有线程。</p>
<p>如下是完整的代码参考:</p>
<p><span class="filename">文件名src/main.rs</span></p>
<pre><code class="language-rust ignore">use hello::ThreadPool;
use std::{
fs,
io::{prelude::*, BufReader},
net::{TcpListener, TcpStream},
thread,
time::Duration,
};
fn main() {
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
let pool = ThreadPool::new(4);
for stream in listener.incoming().take(2) {
let stream = stream.unwrap();
pool.execute(|| {
handle_connection(stream);
});
}
println!("Shutting down.");
}
fn handle_connection(mut stream: TcpStream) {
let buf_reader = BufReader::new(&amp;stream);
let request_line = buf_reader.lines().next().unwrap().unwrap();
let (status_line, filename) = match &amp;request_line[..] {
"GET / HTTP/1.1" =&gt; ("HTTP/1.1 200 OK", "hello.html"),
"GET /sleep HTTP/1.1" =&gt; {
thread::sleep(Duration::from_secs(5));
("HTTP/1.1 200 OK", "hello.html")
}
_ =&gt; ("HTTP/1.1 404 NOT FOUND", "404.html"),
};
let contents = fs::read_to_string(filename).unwrap();
let length = contents.len();
let response =
format!("{status_line}\r\nContent-Length: {length}\r\n\r\n{contents}");
stream.write_all(response.as_bytes()).unwrap();
}</code></pre>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground">use std::{
sync::{mpsc, Arc, Mutex},
thread,
};
pub struct ThreadPool {
workers: Vec&lt;Worker&gt;,
sender: Option&lt;mpsc::Sender&lt;Job&gt;&gt;,
}
type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
impl ThreadPool {
/// Create a new ThreadPool.
///
/// The size is the number of threads in the pool.
///
/// # Panics
///
/// The `new` function will panic if the size is zero.
pub fn new(size: usize) -&gt; ThreadPool {
assert!(size &gt; 0);
let (sender, receiver) = mpsc::channel();
let receiver = Arc::new(Mutex::new(receiver));
let mut workers = Vec::with_capacity(size);
for id in 0..size {
workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
}
ThreadPool {
workers,
sender: Some(sender),
}
}
pub fn execute&lt;F&gt;(&amp;self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job = Box::new(f);
self.sender.as_ref().unwrap().send(job).unwrap();
}
}
impl Drop for ThreadPool {
fn drop(&amp;mut self) {
drop(self.sender.take());
for worker in &amp;mut self.workers {
println!("Shutting down worker {}", worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
struct Worker {
id: usize,
thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
}
impl Worker {
fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
let thread = thread::spawn(move || loop {
let message = receiver.lock().unwrap().recv();
match message {
Ok(job) =&gt; {
println!("Worker {id} got a job; executing.");
job();
}
Err(_) =&gt; {
println!("Worker {id} disconnected; shutting down.");
break;
}
}
});
Worker {
id,
thread: Some(thread),
}
}
}</code></pre>
<p>这里还有很多可以做的事!如果你希望继续增强这个项目,如下是一些点子:</p>
<ul>
<li><code>ThreadPool</code> 和其公有方法增加更多文档</li>
<li>为库的功能增加测试</li>
<li><code>unwrap</code> 调用改为更健壮的错误处理</li>
<li>使用 <code>ThreadPool</code> 进行其他不同于处理网络请求的任务</li>
<li><a href="https://crates.io/">crates.io</a> 上寻找一个线程池 crate 并使用它实现一个类似的 web server将其 API 和鲁棒性与我们的实现做对比</li>
</ul>
<h2 id="总结"><a class="header" href="#总结">总结</a></h2>
<p>好极了!你结束了本书的学习!由衷感谢你同我们一道加入这次 Rust 之旅。现在你已经准备好出发并实现自己的 Rust 项目并帮助他人了。请不要忘记我们的社区,这里有其他 Rustaceans 正乐于帮助你迎接 Rust 之路上的任何挑战。</p>
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