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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> 定义模块来控制作用域与私有性</a></li><li class="chapter-item expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> 引用模块项目的路径</a></li><li class="chapter-item expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> 使用 use 关键字将路径引入作用域</a></li><li class="chapter-item expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> 将模块拆分成多个文件</a></li></ol></li><li class="chapter-item expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> 常见集合</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> 使用 Vector 储存列表</a></li><li class="chapter-item expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> 使用字符串储存 UTF-8 编码的文本</a></li><li class="chapter-item expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> 使用 Hash Map 储存键值对</a></li></ol></li><li class="chapter-item expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> 错误处理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> 用 panic! 处理不可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> 用 Result 处理可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> 要不要 panic!</a></li></ol></li><li class="chapter-item expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> 泛型、Trait 和生命周期</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> 泛型数据类型</a></li><li class="chapter-item expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Trait:定义共同行为</a></li><li class="chapter-item expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> 生命周期确保引用有效</a></li></ol></li><li class="chapter-item expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> 编写自动化测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> 如何编写测试</a></li><li class="chapter-item expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> 控制测试如何运行</a></li><li class="chapter-item expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> 测试的组织结构</a></li></ol></li><li class="chapter-item expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> 一个 I/O 项目:构建命令行程序</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> 接受命令行参数</a></li><li class="chapter-item expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> 读取文件</a></li><li class="chapter-item expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> 重构以改进模块化与错误处理</a></li><li class="chapter-item expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> 采用测试驱动开发完善库的功能</a></li><li class="chapter-item expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> 处理环境变量</a></li><li class="chapter-item expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> 将错误信息输出到标准错误而不是标准输出</a></li></ol></li><li class="chapter-item expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Rust 中的函数式语言功能:迭代器与闭包</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> 闭包:可以捕获其环境的匿名函数</a></li><li class="chapter-item expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> 使用迭代器处理元素序列</a></li><li class="chapter-item expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> 改进之前的 I/O 项目</a></li><li class="chapter-item expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> 性能比较:循环对迭代器</a></li></ol></li><li class="chapter-item expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> 更多关于 Cargo 和 Crates.io 的内容</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> 采用发布配置自定义构建</a></li><li class="chapter-item expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> 将 crate 发布到 Crates.io</a></li><li class="chapter-item expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo 工作空间</a></li><li class="chapter-item expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> 使用 cargo install 安装二进制文件</a></li><li class="chapter-item expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Cargo 自定义扩展命令</a></li></ol></li><li class="chapter-item expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> 智能指针</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> 使用 Box<T> 指向堆上数据</a></li><li class="chapter-item expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> 使用 Deref Trait 将智能指针当作常规引用处理</a></li><li class="chapter-item expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> 使用 Drop Trait 运行清理代码</a></li><li class="chapter-item expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T> 引用计数智能指针</a></li><li class="chapter-item expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> 与内部可变性模式</a></li><li class="chapter-item expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> 引用循环会导致内存泄漏</a></li></ol></li><li class="chapter-item expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> 无畏并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> 使用线程同时地运行代码</a></li><li class="chapter-item expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> 使用消息传递在线程间通信</a></li><li class="chapter-item expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> 共享状态并发</a></li><li class="chapter-item expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> 使用 Sync 与 Send Traits 的可扩展并发</a></li></ol></li><li class="chapter-item expanded "><a href="ch17-00-async-await.html"><strong aria-hidden="true">17.</strong> Async 和 await</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch17-01-futures-and-syntax.html"><strong aria-hidden="true">17.1.</strong> Futures 和 async 语法</a></li><li class="chapter-item expanded "><a href="ch17-02-concurrency-with-async.html"><strong aria-hidden="true">17.2.</strong> 并发与 async</a></li><li class="chapter-item expanded "><a href="ch17-03-more-futures.html"><strong aria-hidden="true">17.3.</strong> 使用任意数量的 futures</a></li><li class="chapter-item expanded "><a href="ch17-04-streams.html"><strong aria-hidden="true">17.4.</strong> 流(Streams)</a></li><li class="chapter-item expanded "><a href="ch17-05-traits-for-async.html"><strong aria-hidden="true">17.5.</strong> 深入理解 async 相关的 traits</a></li><li class="chapter-item expanded "><a href="ch17-06-futures-tasks-threads.html"><strong aria-hidden="true">17.6.</strong> Futures,任务(tasks)和线程(threads)</a></li></ol></li><li class="chapter-item expanded "><a href="ch18-00-oop.html"><strong aria-hidden="true">18.</strong> Rust 的面向对象编程特性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch18-01-what-is-oo.html"><strong aria-hidden="true">18.1.</strong> 面向对象语言的特点</a></li><li class="chapter-item expanded "><a href="ch18-02-trait-objects.html"><strong aria-hidden="true">18.2.</strong> 顾及不同类型值的 trait 对象</a></li><li class="chapter-item expanded "><a href="ch18-03-oo-design-patterns.html"><strong aria-hidden="true">18.3.</strong> 面向对象设计模式的实现</a></li></ol></li><li class="chapter-item expanded "><a href="ch19-00-patterns.html"><strong aria-hidden="true">19.</strong> 模式与模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch19-01-all-the-places-for-patterns.html"><strong aria-hidden="true">19.1.</strong> 所有可能会用到模式的位置</a></li><li class="chapter-item expanded "><a href="ch19-02-refutability.html"><strong aria-hidden="true">19.2.</strong> Refutability(可反驳性): 模式是否会匹配失效</a></li><li class="chapter-item expanded "><a href="ch19-03-pattern-syntax.html"><strong aria-hidden="true">19.3.</strong> 模式语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch20-00-advanced-features.html"><strong aria-hidden="true">20.</strong> 高级特征</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch20-01-unsafe-rust.html"><strong aria-hidden="true">20.1.</strong> 不安全的 Rust</a></li><li class="chapter-item expanded "><a href="ch20-03-advanced-traits.html"><strong aria-hidden="true">20.2.</strong> 高级 trait</a></li><li class="chapter-item expanded "><a href="ch20-04-advanced-types.html"><strong aria-hidden="true">20.3.</strong> 高级类型</a></li><li class="chapter-item expanded "><a href="ch20-05-advanced-functions-and-closures.html"><strong aria-hidden="true">20.4.</strong> 高级函数与闭包</a></li><li class="chapter-item expanded "><a href="ch20-06-macros.html"><strong aria-hidden="true">20.5.</strong> 宏</a></li></ol></li><li class="chapter-item expanded "><a href="ch21-00-final-project-a-web-server.html"><strong aria-hidden="true">21.</strong> 最后的项目:构建多线程 web server</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch21-01-single-threaded.html"><strong aria-hidden="true">21.1.</strong> 建立单线程 web server</a></li><li class="chapter-item expanded "><a href="ch21-02-multithreaded.html"><strong aria-hidden="true">21.2.</strong> 将单线程 server 变为多线程 server</a></li><li class="chapter-item expanded "><a href="ch21-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">21.3.</strong> 优雅停机与清理</a></li></ol></li><li class="chapter-item expanded "><a href="appendix-00.html"><strong aria-hidden="true">22.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="appendix-01-keywords.html" class="active"><strong aria-hidden="true">22.1.</strong> A - 关键字</a></li><li class="chapter-item expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">22.2.</strong> B - 运算符与符号</a></li><li class="chapter-item expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">22.3.</strong> C - 可派生的 trait</a></li><li class="chapter-item expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">22.4.</strong> D - 实用开发工具</a></li><li class="chapter-item expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">22.5.</strong> E - 版本</a></li><li class="chapter-item expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">22.6.</strong> F - 本书译本</a></li><li class="chapter-item expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">22.7.</strong> G - Rust 是如何开发的与 “Nightly Rust”</a></li></ol></li></ol>
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<main>
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<h2 id="附录-a关键字"><a class="header" href="#附录-a关键字">附录 A:关键字</a></h2>
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<blockquote>
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<p><a href="https://github.com/rust-lang/book/blob/main/src/appendix-01-keywords.md">appendix-01-keywords.md</a>
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<br>
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commit efbafdba3618487fbc9305318fcab9775132ac15</p>
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</blockquote>
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<p>下面的列表包含 Rust 中正在使用或者以后会用到的关键字。因此,这些关键字不能被用作标识符(除了 “<a href="#%E5%8E%9F%E5%A7%8B%E6%A0%87%E8%AF%86%E7%AC%A6">原始标识符</a>” 部分介绍的原始标识符),这包括函数、变量、参数、结构体字段、模块、crate、常量、宏、静态值、属性、类型、trait 或生命周期
|
||
的名字。</p>
|
||
<h3 id="目前正在使用的关键字"><a class="header" href="#目前正在使用的关键字">目前正在使用的关键字</a></h3>
|
||
<p>如下关键字目前有对应其描述的功能。</p>
|
||
<ul>
|
||
<li><code>as</code> - 强制类型转换,消除特定包含项的 trait 的歧义,或者对 <code>use</code> 语句中的项重命名</li>
|
||
<li><code>async</code> - 返回一个 <code>Future</code> 而不是阻塞当前线程</li>
|
||
<li><code>await</code> - 暂停执行直到 <code>Future</code> 的结果就绪</li>
|
||
<li><code>break</code> - 立刻退出循环</li>
|
||
<li><code>const</code> - 定义常量或不变裸指针(constant raw pointer)</li>
|
||
<li><code>continue</code> - 继续进入下一次循环迭代</li>
|
||
<li><code>crate</code> - 在模块路径中,代指 crate root</li>
|
||
<li><code>dyn</code> - 动态分发 trait 对象</li>
|
||
<li><code>else</code> - 作为 <code>if</code> 和 <code>if let</code> 控制流结构的 fallback</li>
|
||
<li><code>enum</code> - 定义一个枚举</li>
|
||
<li><code>extern</code> - 链接一个外部函数或变量</li>
|
||
<li><code>false</code> - 布尔字面值 <code>false</code></li>
|
||
<li><code>fn</code> - 定义一个函数或 <strong>函数指针类型</strong> (<em>function pointer type</em>)</li>
|
||
<li><code>for</code> - 遍历一个迭代器或实现一个 trait 或者指定一个更高级的生命周期</li>
|
||
<li><code>if</code> - 基于条件表达式的结果分支</li>
|
||
<li><code>impl</code> - 实现自有或 trait 功能</li>
|
||
<li><code>in</code> - <code>for</code> 循环语法的一部分</li>
|
||
<li><code>let</code> - 绑定一个变量</li>
|
||
<li><code>loop</code> - 无条件循环</li>
|
||
<li><code>match</code> - 模式匹配</li>
|
||
<li><code>mod</code> - 定义一个模块</li>
|
||
<li><code>move</code> - 使闭包获取其所捕获项的所有权</li>
|
||
<li><code>mut</code> - 表示引用、裸指针或模式绑定的可变性</li>
|
||
<li><code>pub</code> - 表示结构体字段、<code>impl</code> 块或模块的公有可见性</li>
|
||
<li><code>ref</code> - 通过引用绑定</li>
|
||
<li><code>return</code> - 从函数中返回</li>
|
||
<li><code>Self</code> - 定义或实现 trait 的类型的类型别名</li>
|
||
<li><code>self</code> - 表示方法本身或当前模块</li>
|
||
<li><code>static</code> - 表示全局变量或在整个程序执行期间保持其生命周期</li>
|
||
<li><code>struct</code> - 定义一个结构体</li>
|
||
<li><code>super</code> - 表示当前模块的父模块</li>
|
||
<li><code>trait</code> - 定义一个 trait</li>
|
||
<li><code>true</code> - 布尔字面值 <code>true</code></li>
|
||
<li><code>type</code> - 定义一个类型别名或关联类型</li>
|
||
<li><code>union</code> - 定义一个 <a href="https://doc.rust-lang.org/reference/items/unions.html">union</a> 并且是 union 声明中唯一用到的关键字</li>
|
||
<li><code>unsafe</code> - 表示不安全的代码、函数、trait 或实现</li>
|
||
<li><code>use</code> - 引入外部空间的符号</li>
|
||
<li><code>where</code> - 表示一个约束类型的从句</li>
|
||
<li><code>while</code> - 基于一个表达式的结果判断是否进行循环</li>
|
||
</ul>
|
||
<h3 id="保留做将来使用的关键字"><a class="header" href="#保留做将来使用的关键字">保留做将来使用的关键字</a></h3>
|
||
<p>如下关键字没有任何功能,不过由 Rust 保留以备将来的应用。</p>
|
||
<ul>
|
||
<li><code>abstract</code></li>
|
||
<li><code>become</code></li>
|
||
<li><code>box</code></li>
|
||
<li><code>do</code></li>
|
||
<li><code>final</code></li>
|
||
<li><code>macro</code></li>
|
||
<li><code>override</code></li>
|
||
<li><code>priv</code></li>
|
||
<li><code>try</code></li>
|
||
<li><code>typeof</code></li>
|
||
<li><code>unsized</code></li>
|
||
<li><code>virtual</code></li>
|
||
<li><code>yield</code></li>
|
||
</ul>
|
||
<h3 id="原始标识符"><a class="header" href="#原始标识符">原始标识符</a></h3>
|
||
<p>原始标识符(Raw identifiers)允许你使用通常不能使用的关键字,其带有 <code>r#</code> 前缀。</p>
|
||
<p>例如,<code>match</code> 是关键字。如果尝试编译如下使用 <code>match</code> 作为名字的函数:</p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn match(needle: &str, haystack: &str) -> bool {
|
||
haystack.contains(needle)
|
||
}</code></pre>
|
||
<p>会得到这个错误:</p>
|
||
<pre><code class="language-text">error: expected identifier, found keyword `match`
|
||
--> src/main.rs:4:4
|
||
|
|
||
4 | fn match(needle: &str, haystack: &str) -> bool {
|
||
| ^^^^^ expected identifier, found keyword
|
||
</code></pre>
|
||
<p>该错误表示你不能将关键字 <code>match</code> 用作函数标识符。你可以使用原始标识符将 <code>match</code> 作为函数名称使用:</p>
|
||
<p><span class="filename">文件名:src/main.rs</span></p>
|
||
<pre><pre class="playground"><code class="language-rust edition2021">fn r#match(needle: &str, haystack: &str) -> bool {
|
||
haystack.contains(needle)
|
||
}
|
||
|
||
fn main() {
|
||
assert!(r#match("foo", "foobar"));
|
||
}</code></pre></pre>
|
||
<p>此代码编译没有任何错误。注意 <code>r#</code> 前缀需同时用于函数名定义和 <code>main</code> 函数中的调用。</p>
|
||
<p>原始标识符允许使用你选择的任何单词作为标识符,即使该单词恰好是保留关键字。这给予了我们更大的自由来选择名字,这样与其他语言交互式就不用考虑到关键字问题,在要交互的语言中这个名字不是关键字。此外,原始标识符允许你使用以不同于你的 crate 使用的 Rust 版本编写的库。比如,<code>try</code> 在 2015 edition 中不是关键字,而在 2018 edition 则是。所以如果用 2015 edition 编写的库中带有 <code>try</code> 函数,在 2018 edition 中调用时就需要使用原始标识符语法,在这里是 <code>r#try</code>。有关版本的更多信息,请参见<a href="appendix-05-editions.html">附录 E</a>。</p>
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